/third_party/skia/third_party/externals/dawn/src/tests/unittests/ |
H A D | PerStageTests.cpp | 25 ASSERT_EQ(StageBit(SingleShaderStage::Compute), wgpu::ShaderStage::Compute); in TEST() member in wgpu::ShaderStage 35 data[SingleShaderStage::Compute] = -1; in TEST() 40 ASSERT_EQ(data[wgpu::ShaderStage::Compute], -1); in TEST() 48 counts[SingleShaderStage::Compute] = 0; in TEST() 56 ASSERT_EQ(counts[wgpu::ShaderStage::Compute], 1); in TEST() 64 counts[SingleShaderStage::Compute] = 0; in TEST() 72 ASSERT_EQ(counts[wgpu::ShaderStage::Compute], 0); in TEST() 80 counts[SingleShaderStage::Compute] = 0; in TEST() 88 ASSERT_EQ(counts[wgpu::ShaderStage::Compute], in TEST() [all...] |
/third_party/ffmpeg/libavcodec/arm/ |
H A D | jrevdct_arm.S | 137 @ Compute DESCALE(tmp10 + tmp3, CONST_BITS-PASS1_BITS) 143 @ Compute DESCALE(tmp10 - tmp3, CONST_BITS-PASS1_BITS) 149 @ Compute DESCALE(tmp11 + tmp2, CONST_BITS-PASS1_BITS) 155 @ Compute DESCALE(tmp11 - tmp2, CONST_BITS-PASS1_BITS) 161 @ Compute DESCALE(tmp12 + tmp1, CONST_BITS-PASS1_BITS) 167 @ Compute DESCALE(tmp12 - tmp1, CONST_BITS-PASS1_BITS) 173 @ Compute DESCALE(tmp13 + tmp0, CONST_BITS-PASS1_BITS) 179 @ Compute DESCALE(tmp13 - tmp0, CONST_BITS-PASS1_BITS) 276 @ Compute DESCALE(tmp10 + tmp3, CONST_BITS+PASS1_BITS+3) 282 @ Compute DESCAL [all...] |
/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/ |
H A D | ResourceUsageTrackingTests.cpp | 105 {{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Uniform}, in TEST_F() 106 {1, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::ReadOnlyStorage}}); in TEST_F() 148 {{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage}, in TEST_F() 149 {1, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::ReadOnlyStorage}}); in TEST_F() 187 device, {{0, wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute, in TEST_F() 189 {1, wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute, in TEST_F() 260 device, {{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage}}); in TEST_F() 262 device, {{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Uniform}}); in TEST_F() 286 device, {{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage}}); in TEST_F() 349 {{0, wgpu::ShaderStage::Compute, wgp in TEST_F() [all...] |
H A D | StorageTextureValidationTests.cpp | 213 {wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::WriteOnly, true}}}; in TEST_F() 317 device, {{0, wgpu::ShaderStage::Compute, bindingType, kFormat, dimension}})); in TEST_F() 329 {0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Uniform}, in TEST_F() 330 {0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage}, in TEST_F() 331 {0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::ReadOnlyStorage}, in TEST_F() 332 {0, wgpu::ShaderStage::Compute, wgpu::SamplerBindingType::Filtering}, in TEST_F() 333 {0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float}, in TEST_F() 334 {0, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::WriteOnly, in TEST_F() 375 errorBindGroupLayoutEntry.visibility = wgpu::ShaderStage::Compute; in TEST_F() 389 defaultBindGroupLayoutEntry.visibility = wgpu::ShaderStage::Compute; in TEST_F() [all...] |
H A D | BindGroupValidationTests.cpp | 411 device, {{0, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::WriteOnly, in TEST_F() 558 device, {{0, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::WriteOnly, in TEST_F() 950 {0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Uniform, true}, in TEST_F() 955 {0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage, true}, in TEST_F() 960 {0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::ReadOnlyStorage, true}, in TEST_F() 1000 utils::BindingLayoutEntryInitializationHelper(0, wgpu::ShaderStage::Compute, __VA_ARGS__) 1201 i, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Uniform, true)); in TEST_F() 1206 i, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage, true)); in TEST_F() 1211 i, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::ReadOnlyStorage, true)); in TEST_F() 1306 {0, wgpu::ShaderStage::Compute, wgp in TEST_F() [all...] |
/third_party/typescript/tests/baselines/reference/ |
H A D | computedTypesKeyofNoIndexSignatureType.js | 2 type Compute<A> = { [K in keyof A]: Compute<A[K]>; } & {}; 16 type WithIndex = Compute<FooBar & IndexObject>; // { [x: string]: {}; foo: "hello"; bar: "world"; } <-- OK
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/third_party/skia/third_party/externals/dawn/src/dawn_native/ |
H A D | PerStage.h | 29 enum class SingleShaderStage { Vertex, Fragment, Compute }; 38 static_assert(static_cast<uint32_t>(SingleShaderStage::Compute) < kNumStages, ""); 46 static_assert(static_cast<uint32_t>(wgpu::ShaderStage::Compute) == 47 (1 << static_cast<uint32_t>(SingleShaderStage::Compute)),
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H A D | QueryHelper.cpp | 128 {0, wgpu::ShaderStage::Compute, kInternalStorageBufferBinding}, in GetOrCreateTimestampComputePipeline() 129 {1, wgpu::ShaderStage::Compute, in GetOrCreateTimestampComputePipeline() 131 {2, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Uniform}, in GetOrCreateTimestampComputePipeline()
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H A D | ComputePipeline.cpp | 36 SingleShaderStage::Compute); in ValidateComputePipelineDescriptor() 46 {{SingleShaderStage::Compute, descriptor->compute.module, in ComputePipelineBase()
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H A D | IndirectDrawValidationEncoder.cpp | 153 {0, wgpu::ShaderStage::Compute, in GetOrCreateRenderValidationPipeline() 155 {1, wgpu::ShaderStage::Compute, kInternalStorageBufferBinding}, in GetOrCreateRenderValidationPipeline() 156 {2, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage}, in GetOrCreateRenderValidationPipeline()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
H A D | ComputePipelineD3D12.cpp | 49 const ProgrammableStage& computeStage = GetStage(SingleShaderStage::Compute); in Initialize() 56 DAWN_TRY_ASSIGN(compiledShader, module->Compile(computeStage, SingleShaderStage::Compute, in Initialize() 95 return GetStage(SingleShaderStage::Compute).metadata->usesNumWorkgroups; in UsesNumWorkgroups()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
H A D | StateManager11.cpp | 322 case gl::ShaderType::Compute: 323 return sizeof(Compute); 475 mShaderConstantsDirty.set(gl::ShaderType::Compute); 641 case gl::ShaderType::Compute: 785 unsetConflictingUAVs(gl::PipelineType::GraphicsPipeline, gl::ShaderType::Compute, 797 case gl::ShaderType::Compute: 820 ASSERT(shaderType == gl::ShaderType::Compute); 837 unsetConflictingSRVs(gl::PipelineType::ComputePipeline, gl::ShaderType::Compute, 898 ANGLE_TRY(generateSwizzlesForShader(context, gl::ShaderType::Compute)); 1802 unsetConflictingSRVs(pipeline, gl::ShaderType::Compute, resourc [all...] |
/third_party/spirv-tools/test/opt/ |
H A D | spread_volatile_semantics_test.cpp | 288 OpEntryPoint GLCompute %compute "Compute" %gl_LocalInvocationIndex in TEST_F() 524 OpEntryPoint GLCompute %compute "Compute" %gl_LocalInvocationIndex %var in TEST_F() 616 OpEntryPoint GLCompute %compute "Compute" %gl_LocalInvocationIndex %var in TEST_F() 805 OpEntryPoint GLCompute %compute "Compute" %gl_LocalInvocationIndex %var in TEST_F() 1006 OpEntryPoint GLCompute %compute "Compute" %var0 %var1 in TEST_F()
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/third_party/skia/third_party/externals/dawn/src/tests/end2end/ |
H A D | DynamicBufferOffsetTests.cpp | 64 device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, 66 {1, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, 68 {3, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, 70 {4, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, 87 device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, 434 device, {{0, wgpu::ShaderStage::Compute, sourceBindingType, true}, in TEST_P() 435 {1, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage, true}}); in TEST_P()
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H A D | OpArrayLengthTests.cpp | 40 wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Vertex | wgpu::ShaderStage::Compute; in SetUp() 95 TEST_P(OpArrayLengthTest, Compute) { in TEST_P() 107 device, {{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage}}); in TEST_P()
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/third_party/skia/third_party/externals/dawn/examples/ |
H A D | ComputeBoids.cpp | 248 {0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Uniform}, in initSim() 249 {1, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage}, in initSim() 250 {2, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage}, in initSim()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | Compiler.cpp | 190 mResources.MaxComputeImageUniforms = caps.maxShaderImageUniforms[ShaderType::Compute]; in Compiler() 201 mResources.MaxComputeUniformComponents = caps.maxShaderUniformComponents[ShaderType::Compute]; in Compiler() 202 mResources.MaxComputeTextureImageUnits = caps.maxShaderTextureImageUnits[ShaderType::Compute]; in Compiler() 204 mResources.MaxComputeAtomicCounters = caps.maxShaderAtomicCounters[ShaderType::Compute]; in Compiler() 206 caps.maxShaderAtomicCounterBuffers[ShaderType::Compute]; in Compiler()
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H A D | ProgramPipeline.cpp | 372 // Need to check all of the shader stages, not just linked, so we handle Compute correctly. in updateLinkedVaryings() 386 const Program *computeProgram = getShaderProgram(ShaderType::Compute); in updateLinkedVaryings() 390 mState.mExecutable->mLinkedOutputVaryings[ShaderType::Compute] = in updateLinkedVaryings() 391 executable.getLinkedOutputVaryings(ShaderType::Compute); in updateLinkedVaryings() 392 mState.mExecutable->mLinkedInputVaryings[ShaderType::Compute] = in updateLinkedVaryings() 393 executable.getLinkedInputVaryings(ShaderType::Compute); in updateLinkedVaryings() 399 // Need to check all of the shader stages, not just linked, so we handle Compute correctly. in updateHasBooleans() 541 mState.mExecutable->hasLinkedShaderStage(gl::ShaderType::Compute)) in link()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/ |
H A D | SpirvUtils.cpp | 25 case SingleShaderStage::Compute: in ShaderStageToExecutionModel() 38 return SingleShaderStage::Compute; in ExecutionModelToShaderStage()
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/third_party/ffmpeg/libavutil/x86/ |
H A D | lls.asm | 57 ; Compute all 3 pairwise products of a 2x2 block that lies on the diagonal 73 ; Compute all 16 pairwise products of a 4x4 block 135 ; Compute all 10 pairwise products of a 4x4 block that lies on the diagonal 167 ; Compute all 16 pairwise products of a 4x4 block
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/TranslatorMetalDirect/ |
H A D | ProgramPrelude.h | 25 Compute, // Unused currently member in sh::MetalShaderType
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/third_party/node/deps/v8/src/heap/ |
H A D | gc-idle-time-handler.cc | 42 GCIdleTimeAction GCIdleTimeHandler::Compute(double idle_time_in_ms, in Compute() function in v8::internal::GCIdleTimeHandler
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H A D | gc-idle-time-handler.h | 50 GCIdleTimeAction Compute(double idle_time_in_ms,
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
H A D | DynamicImage2DHLSL.h | 33 gl::ShaderType::Compute, image2DUniforms, in GenerateComputeShaderForImage2DBindSignature()
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/third_party/vk-gl-cts/external/amber/src/src/vulkan/ |
H A D | compute_pipeline.h | 38 Result Compute(uint32_t x, uint32_t y, uint32_t z);
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