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Searched refs:Compute (Results 1 - 25 of 110) sorted by relevance

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/third_party/skia/third_party/externals/dawn/src/tests/unittests/
H A DPerStageTests.cpp25 ASSERT_EQ(StageBit(SingleShaderStage::Compute), wgpu::ShaderStage::Compute); in TEST() member in wgpu::ShaderStage
35 data[SingleShaderStage::Compute] = -1; in TEST()
40 ASSERT_EQ(data[wgpu::ShaderStage::Compute], -1); in TEST()
48 counts[SingleShaderStage::Compute] = 0; in TEST()
56 ASSERT_EQ(counts[wgpu::ShaderStage::Compute], 1); in TEST()
64 counts[SingleShaderStage::Compute] = 0; in TEST()
72 ASSERT_EQ(counts[wgpu::ShaderStage::Compute], 0); in TEST()
80 counts[SingleShaderStage::Compute] = 0; in TEST()
88 ASSERT_EQ(counts[wgpu::ShaderStage::Compute], in TEST()
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/third_party/ffmpeg/libavcodec/arm/
H A Djrevdct_arm.S137 @ Compute DESCALE(tmp10 + tmp3, CONST_BITS-PASS1_BITS)
143 @ Compute DESCALE(tmp10 - tmp3, CONST_BITS-PASS1_BITS)
149 @ Compute DESCALE(tmp11 + tmp2, CONST_BITS-PASS1_BITS)
155 @ Compute DESCALE(tmp11 - tmp2, CONST_BITS-PASS1_BITS)
161 @ Compute DESCALE(tmp12 + tmp1, CONST_BITS-PASS1_BITS)
167 @ Compute DESCALE(tmp12 - tmp1, CONST_BITS-PASS1_BITS)
173 @ Compute DESCALE(tmp13 + tmp0, CONST_BITS-PASS1_BITS)
179 @ Compute DESCALE(tmp13 - tmp0, CONST_BITS-PASS1_BITS)
276 @ Compute DESCALE(tmp10 + tmp3, CONST_BITS+PASS1_BITS+3)
282 @ Compute DESCAL
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/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/
H A DResourceUsageTrackingTests.cpp105 {{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Uniform}, in TEST_F()
106 {1, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::ReadOnlyStorage}}); in TEST_F()
148 {{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage}, in TEST_F()
149 {1, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::ReadOnlyStorage}}); in TEST_F()
187 device, {{0, wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute, in TEST_F()
189 {1, wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute, in TEST_F()
260 device, {{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage}}); in TEST_F()
262 device, {{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Uniform}}); in TEST_F()
286 device, {{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage}}); in TEST_F()
349 {{0, wgpu::ShaderStage::Compute, wgp in TEST_F()
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H A DStorageTextureValidationTests.cpp213 {wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::WriteOnly, true}}}; in TEST_F()
317 device, {{0, wgpu::ShaderStage::Compute, bindingType, kFormat, dimension}})); in TEST_F()
329 {0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Uniform}, in TEST_F()
330 {0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage}, in TEST_F()
331 {0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::ReadOnlyStorage}, in TEST_F()
332 {0, wgpu::ShaderStage::Compute, wgpu::SamplerBindingType::Filtering}, in TEST_F()
333 {0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float}, in TEST_F()
334 {0, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::WriteOnly, in TEST_F()
375 errorBindGroupLayoutEntry.visibility = wgpu::ShaderStage::Compute; in TEST_F()
389 defaultBindGroupLayoutEntry.visibility = wgpu::ShaderStage::Compute; in TEST_F()
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H A DBindGroupValidationTests.cpp411 device, {{0, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::WriteOnly, in TEST_F()
558 device, {{0, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::WriteOnly, in TEST_F()
950 {0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Uniform, true}, in TEST_F()
955 {0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage, true}, in TEST_F()
960 {0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::ReadOnlyStorage, true}, in TEST_F()
1000 utils::BindingLayoutEntryInitializationHelper(0, wgpu::ShaderStage::Compute, __VA_ARGS__)
1201 i, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Uniform, true)); in TEST_F()
1206 i, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage, true)); in TEST_F()
1211 i, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::ReadOnlyStorage, true)); in TEST_F()
1306 {0, wgpu::ShaderStage::Compute, wgp in TEST_F()
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/third_party/typescript/tests/baselines/reference/
H A DcomputedTypesKeyofNoIndexSignatureType.js2 type Compute<A> = { [K in keyof A]: Compute<A[K]>; } & {};
16 type WithIndex = Compute<FooBar & IndexObject>; // { [x: string]: {}; foo: "hello"; bar: "world"; } <-- OK
/third_party/skia/third_party/externals/dawn/src/dawn_native/
H A DPerStage.h29 enum class SingleShaderStage { Vertex, Fragment, Compute };
38 static_assert(static_cast<uint32_t>(SingleShaderStage::Compute) < kNumStages, "");
46 static_assert(static_cast<uint32_t>(wgpu::ShaderStage::Compute) ==
47 (1 << static_cast<uint32_t>(SingleShaderStage::Compute)),
H A DQueryHelper.cpp128 {0, wgpu::ShaderStage::Compute, kInternalStorageBufferBinding}, in GetOrCreateTimestampComputePipeline()
129 {1, wgpu::ShaderStage::Compute, in GetOrCreateTimestampComputePipeline()
131 {2, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Uniform}, in GetOrCreateTimestampComputePipeline()
H A DComputePipeline.cpp36 SingleShaderStage::Compute); in ValidateComputePipelineDescriptor()
46 {{SingleShaderStage::Compute, descriptor->compute.module, in ComputePipelineBase()
H A DIndirectDrawValidationEncoder.cpp153 {0, wgpu::ShaderStage::Compute, in GetOrCreateRenderValidationPipeline()
155 {1, wgpu::ShaderStage::Compute, kInternalStorageBufferBinding}, in GetOrCreateRenderValidationPipeline()
156 {2, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage}, in GetOrCreateRenderValidationPipeline()
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
H A DComputePipelineD3D12.cpp49 const ProgrammableStage& computeStage = GetStage(SingleShaderStage::Compute); in Initialize()
56 DAWN_TRY_ASSIGN(compiledShader, module->Compile(computeStage, SingleShaderStage::Compute, in Initialize()
95 return GetStage(SingleShaderStage::Compute).metadata->usesNumWorkgroups; in UsesNumWorkgroups()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H A DStateManager11.cpp322 case gl::ShaderType::Compute:
323 return sizeof(Compute);
475 mShaderConstantsDirty.set(gl::ShaderType::Compute);
641 case gl::ShaderType::Compute:
785 unsetConflictingUAVs(gl::PipelineType::GraphicsPipeline, gl::ShaderType::Compute,
797 case gl::ShaderType::Compute:
820 ASSERT(shaderType == gl::ShaderType::Compute);
837 unsetConflictingSRVs(gl::PipelineType::ComputePipeline, gl::ShaderType::Compute,
898 ANGLE_TRY(generateSwizzlesForShader(context, gl::ShaderType::Compute));
1802 unsetConflictingSRVs(pipeline, gl::ShaderType::Compute, resourc
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/third_party/spirv-tools/test/opt/
H A Dspread_volatile_semantics_test.cpp288 OpEntryPoint GLCompute %compute "Compute" %gl_LocalInvocationIndex in TEST_F()
524 OpEntryPoint GLCompute %compute "Compute" %gl_LocalInvocationIndex %var in TEST_F()
616 OpEntryPoint GLCompute %compute "Compute" %gl_LocalInvocationIndex %var in TEST_F()
805 OpEntryPoint GLCompute %compute "Compute" %gl_LocalInvocationIndex %var in TEST_F()
1006 OpEntryPoint GLCompute %compute "Compute" %var0 %var1 in TEST_F()
/third_party/skia/third_party/externals/dawn/src/tests/end2end/
H A DDynamicBufferOffsetTests.cpp64 device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment,
66 {1, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment,
68 {3, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment,
70 {4, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment,
87 device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment,
434 device, {{0, wgpu::ShaderStage::Compute, sourceBindingType, true}, in TEST_P()
435 {1, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage, true}}); in TEST_P()
H A DOpArrayLengthTests.cpp40 wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Vertex | wgpu::ShaderStage::Compute; in SetUp()
95 TEST_P(OpArrayLengthTest, Compute) { in TEST_P()
107 device, {{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage}}); in TEST_P()
/third_party/skia/third_party/externals/dawn/examples/
H A DComputeBoids.cpp248 {0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Uniform}, in initSim()
249 {1, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage}, in initSim()
250 {2, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage}, in initSim()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DCompiler.cpp190 mResources.MaxComputeImageUniforms = caps.maxShaderImageUniforms[ShaderType::Compute]; in Compiler()
201 mResources.MaxComputeUniformComponents = caps.maxShaderUniformComponents[ShaderType::Compute]; in Compiler()
202 mResources.MaxComputeTextureImageUnits = caps.maxShaderTextureImageUnits[ShaderType::Compute]; in Compiler()
204 mResources.MaxComputeAtomicCounters = caps.maxShaderAtomicCounters[ShaderType::Compute]; in Compiler()
206 caps.maxShaderAtomicCounterBuffers[ShaderType::Compute]; in Compiler()
H A DProgramPipeline.cpp372 // Need to check all of the shader stages, not just linked, so we handle Compute correctly. in updateLinkedVaryings()
386 const Program *computeProgram = getShaderProgram(ShaderType::Compute); in updateLinkedVaryings()
390 mState.mExecutable->mLinkedOutputVaryings[ShaderType::Compute] = in updateLinkedVaryings()
391 executable.getLinkedOutputVaryings(ShaderType::Compute); in updateLinkedVaryings()
392 mState.mExecutable->mLinkedInputVaryings[ShaderType::Compute] = in updateLinkedVaryings()
393 executable.getLinkedInputVaryings(ShaderType::Compute); in updateLinkedVaryings()
399 // Need to check all of the shader stages, not just linked, so we handle Compute correctly. in updateHasBooleans()
541 mState.mExecutable->hasLinkedShaderStage(gl::ShaderType::Compute)) in link()
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
H A DSpirvUtils.cpp25 case SingleShaderStage::Compute: in ShaderStageToExecutionModel()
38 return SingleShaderStage::Compute; in ExecutionModelToShaderStage()
/third_party/ffmpeg/libavutil/x86/
H A Dlls.asm57 ; Compute all 3 pairwise products of a 2x2 block that lies on the diagonal
73 ; Compute all 16 pairwise products of a 4x4 block
135 ; Compute all 10 pairwise products of a 4x4 block that lies on the diagonal
167 ; Compute all 16 pairwise products of a 4x4 block
/third_party/skia/third_party/externals/angle2/src/compiler/translator/TranslatorMetalDirect/
H A DProgramPrelude.h25 Compute, // Unused currently member in sh::MetalShaderType
/third_party/node/deps/v8/src/heap/
H A Dgc-idle-time-handler.cc42 GCIdleTimeAction GCIdleTimeHandler::Compute(double idle_time_in_ms, in Compute() function in v8::internal::GCIdleTimeHandler
H A Dgc-idle-time-handler.h50 GCIdleTimeAction Compute(double idle_time_in_ms,
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
H A DDynamicImage2DHLSL.h33 gl::ShaderType::Compute, image2DUniforms, in GenerateComputeShaderForImage2DBindSignature()
/third_party/vk-gl-cts/external/amber/src/src/vulkan/
H A Dcompute_pipeline.h38 Result Compute(uint32_t x, uint32_t y, uint32_t z);

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