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Searched refs:CheckDeviceFormat (Results 1 - 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
H A Drenderer9_utils.cpp431 textureCaps.texturable = SUCCEEDED(d3d9->CheckDeviceFormat( in GenerateTextureFormatCaps()
437 SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, 0, in GenerateTextureFormatCaps()
439 SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, 0, in GenerateTextureFormatCaps()
444 SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, in GenerateTextureFormatCaps()
447 SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, in GenerateTextureFormatCaps()
454 d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, D3DUSAGE_QUERY_FILTER, in GenerateTextureFormatCaps()
461 d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, D3DUSAGE_RENDERTARGET, in GenerateTextureFormatCaps()
465 textureCaps.textureAttachment = SUCCEEDED(d3d9->CheckDeviceFormat( in GenerateTextureFormatCaps()
474 d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, D3DUSAGE_DEPTHSTENCIL, in GenerateTextureFormatCaps()
619 SUCCEEDED(d3d9->CheckDeviceFormat(adapte in GenerateCaps()
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H A DRenderer9.cpp366 SUCCEEDED(mD3d9->CheckDeviceFormat( in initialize()
/third_party/mesa3d/include/d3dadapter/
H A Dd3dadapter9.h42 HRESULT (WINAPI *CheckDeviceFormat)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat); member
63 #define ID3DAdapter9_CheckDeviceFormat(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e)
77 HRESULT WINAPI CheckDeviceFormat(D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
/third_party/mesa3d/include/D3D9/
H A Dd3d9.h92 virtual HRESULT WINAPI CheckDeviceFormat(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) = 0;
453 HRESULT (WINAPI *CheckDeviceFormat)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat); member
478 #define IDirect3D9_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
500 HRESULT (WINAPI *CheckDeviceFormat)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat); member
531 #define IDirect3D9Ex_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)

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