Searched refs:COMMAND_WAIT_SYNC (Results 1 - 2 of 2) sorted by relevance
/third_party/vk-gl-cts/modules/gles3/stress/ |
H A D | es3sSyncTests.cpp | 53 COMMAND_WAIT_SYNC = 1 << 0, enumerator 203 if (m_waitCommand & COMMAND_WAIT_SYNC) in iterate() 212 if (m_waitCommand & COMMAND_WAIT_SYNC) in iterate() 281 addChild(new FenceSyncCase(m_context, "wait_sync_10_syncs", "", 10, COMMAND_WAIT_SYNC)); in init() 282 addChild(new FenceSyncCase(m_context, "wait_sync_1000_syncs", "", 1000, COMMAND_WAIT_SYNC)); in init() 283 addChild(new FenceSyncCase(m_context, "wait_sync_10000_syncs", "", 10000, COMMAND_WAIT_SYNC)); in init()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fSyncTests.cpp | 53 COMMAND_WAIT_SYNC = 1 << 0, enumerator 215 if (m_waitCommand & COMMAND_WAIT_SYNC) in iterate() 284 addChild(new FenceSyncCase(m_context, "wait_sync_smalldraw", "", 10, COMMAND_WAIT_SYNC, 0, GL_TIMEOUT_IGNORED, 0)); in init() 285 addChild(new FenceSyncCase(m_context, "wait_sync_largedraw", "", 10000, COMMAND_WAIT_SYNC, 0, GL_TIMEOUT_IGNORED, 0)); in init()
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