/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsScissorTests.hpp | 68 CLEAR_DEPTH, enumerator
|
H A D | glsScissorTests.cpp | 844 case CLEAR_DEPTH: gl.clearBufferfv (GL_DEPTH, 0, &clearDepth); break; in render() 852 const bool useDepth = (m_clearType == CLEAR_DEPTH || m_clearType == CLEAR_DEPTH_STENCIL); in render()
|
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fScissorTests.cpp | 111 addChild(createFramebufferClearTest(tc, rc, "clear_depth_buffer", "Depth buffer clear", CLEAR_DEPTH)); in init()
|
H A D | es3fRandomFragmentOpTests.cpp | 70 static const float CLEAR_DEPTH = 1.0f; member 309 const float clearDepth = CLEAR_DEPTH;
|
/third_party/vk-gl-cts/modules/egl/ |
H A D | teglRenderTests.cpp | 76 static const float CLEAR_DEPTH = 1.0f; member 449 rr::clearMultisampleDepthBuffer(depthBuffer, CLEAR_DEPTH, rr::WindowRectangle(0, 0, width, height)); in renderReference() 788 clear(m_gl, api, CLEAR_COLOR, CLEAR_DEPTH, CLEAR_STENCIL); in executeForContexts() 1023 clear(m_gl, api, CLEAR_COLOR, CLEAR_DEPTH, CLEAR_STENCIL); in executeForContexts()
|
/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fRandomFragmentOpTests.cpp | 70 static const float CLEAR_DEPTH = 1.0f; member 309 const float clearDepth = CLEAR_DEPTH;
|
/third_party/vk-gl-cts/external/amber/src/tools/ |
H A D | amber-syntax.vim | 41 syn keyword amberBlockCmd STRUCT VIRTUAL_FILE CLEAR_DEPTH CLEAR_STENCIL
|
/third_party/libdrm/include/drm/ |
H A D | radeon_drm.h | 609 #define CLEAR_DEPTH 4 macro
|
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/query_pool/ |
H A D | vktQueryPoolStatisticsTests.cpp | 97 CLEAR_DEPTH enumerator 4412 const ClearOperation clearOp[] = { CLEAR_NOOP, CLEAR_COLOR, CLEAR_DEPTH }; in init() 4501 const ClearOperation clearOp[] = { CLEAR_NOOP, CLEAR_COLOR, CLEAR_DEPTH }; in init() 4608 const ClearOperation clearOp[] = { CLEAR_NOOP, CLEAR_COLOR, CLEAR_DEPTH }; in init() 4709 const ClearOperation clearOp[] = { CLEAR_NOOP, CLEAR_COLOR, CLEAR_DEPTH }; in init() 4802 const ClearOperation clearOp[] = { CLEAR_NOOP, CLEAR_COLOR, CLEAR_DEPTH }; in init() 4895 const ClearOperation clearOp[] = { CLEAR_NOOP, CLEAR_COLOR, CLEAR_DEPTH }; in init() 4987 const ClearOperation clearOp[] = { CLEAR_NOOP, CLEAR_COLOR, CLEAR_DEPTH }; in init() 5084 const ClearOperation clearOp[] = { CLEAR_NOOP, CLEAR_COLOR, CLEAR_DEPTH }; in init() 5168 const ClearOperation clearOp[] = { CLEAR_NOOP, CLEAR_COLOR, CLEAR_DEPTH }; in init() [all...] |
H A D | vktQueryPoolOcclusionTests.cpp | 301 CLEAR_DEPTH enumerator 1428 const OcculusionQueryClearOp clearOp[] = { CLEAR_COLOR, CLEAR_DEPTH }; in init()
|
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/query_pool/ |
H A D | vktQueryPoolStatisticsTests.cpp | 97 CLEAR_DEPTH enumerator 4261 const ClearOperation clearOp[] = { CLEAR_NOOP, CLEAR_COLOR, CLEAR_DEPTH }; in init() 4350 const ClearOperation clearOp[] = { CLEAR_NOOP, CLEAR_COLOR, CLEAR_DEPTH }; in init() 4457 const ClearOperation clearOp[] = { CLEAR_NOOP, CLEAR_COLOR, CLEAR_DEPTH }; in init() 4558 const ClearOperation clearOp[] = { CLEAR_NOOP, CLEAR_COLOR, CLEAR_DEPTH }; in init() 4651 const ClearOperation clearOp[] = { CLEAR_NOOP, CLEAR_COLOR, CLEAR_DEPTH }; in init() 4744 const ClearOperation clearOp[] = { CLEAR_NOOP, CLEAR_COLOR, CLEAR_DEPTH }; in init() 4836 const ClearOperation clearOp[] = { CLEAR_NOOP, CLEAR_COLOR, CLEAR_DEPTH }; in init() 4929 const ClearOperation clearOp[] = { CLEAR_NOOP, CLEAR_COLOR, CLEAR_DEPTH }; in init() 5013 const ClearOperation clearOp[] = { CLEAR_NOOP, CLEAR_COLOR, CLEAR_DEPTH }; in init() [all...] |
H A D | vktQueryPoolOcclusionTests.cpp | 301 CLEAR_DEPTH enumerator 1437 const OcculusionQueryClearOp clearOp[] = { CLEAR_COLOR, CLEAR_DEPTH }; in init()
|
/third_party/mesa3d/src/gallium/drivers/nouveau/nv50/ |
H A D | nv50_surface.c | 386 BEGIN_NV04(push, NV50_3D(CLEAR_DEPTH), 1); in nv50_clear_depth_stencil() 572 BEGIN_NV04(push, NV50_3D(CLEAR_DEPTH), 1); in nv50_clear()
|
/third_party/mesa3d/src/gallium/drivers/nouveau/nvc0/ |
H A D | nvc0_surface.c | 645 BEGIN_NVC0(push, NVC0_3D(CLEAR_DEPTH), 1); in nvc0_clear_depth_stencil() 733 BEGIN_NVC0(push, NVC0_3D(CLEAR_DEPTH), 1); in nvc0_clear()
|