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Searched refs:CLEAR_DEPTH (Results 1 - 14 of 14) sorted by relevance

/third_party/vk-gl-cts/modules/glshared/
H A DglsScissorTests.hpp68 CLEAR_DEPTH, enumerator
H A DglsScissorTests.cpp844 case CLEAR_DEPTH: gl.clearBufferfv (GL_DEPTH, 0, &clearDepth); break; in render()
852 const bool useDepth = (m_clearType == CLEAR_DEPTH || m_clearType == CLEAR_DEPTH_STENCIL); in render()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fScissorTests.cpp111 addChild(createFramebufferClearTest(tc, rc, "clear_depth_buffer", "Depth buffer clear", CLEAR_DEPTH)); in init()
H A Des3fRandomFragmentOpTests.cpp70 static const float CLEAR_DEPTH = 1.0f; member
309 const float clearDepth = CLEAR_DEPTH;
/third_party/vk-gl-cts/modules/egl/
H A DteglRenderTests.cpp76 static const float CLEAR_DEPTH = 1.0f; member
449 rr::clearMultisampleDepthBuffer(depthBuffer, CLEAR_DEPTH, rr::WindowRectangle(0, 0, width, height)); in renderReference()
788 clear(m_gl, api, CLEAR_COLOR, CLEAR_DEPTH, CLEAR_STENCIL); in executeForContexts()
1023 clear(m_gl, api, CLEAR_COLOR, CLEAR_DEPTH, CLEAR_STENCIL); in executeForContexts()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fRandomFragmentOpTests.cpp70 static const float CLEAR_DEPTH = 1.0f; member
309 const float clearDepth = CLEAR_DEPTH;
/third_party/vk-gl-cts/external/amber/src/tools/
H A Damber-syntax.vim41 syn keyword amberBlockCmd STRUCT VIRTUAL_FILE CLEAR_DEPTH CLEAR_STENCIL
/third_party/libdrm/include/drm/
H A Dradeon_drm.h609 #define CLEAR_DEPTH 4 macro
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/query_pool/
H A DvktQueryPoolStatisticsTests.cpp97 CLEAR_DEPTH enumerator
4412 const ClearOperation clearOp[] = { CLEAR_NOOP, CLEAR_COLOR, CLEAR_DEPTH }; in init()
4501 const ClearOperation clearOp[] = { CLEAR_NOOP, CLEAR_COLOR, CLEAR_DEPTH }; in init()
4608 const ClearOperation clearOp[] = { CLEAR_NOOP, CLEAR_COLOR, CLEAR_DEPTH }; in init()
4709 const ClearOperation clearOp[] = { CLEAR_NOOP, CLEAR_COLOR, CLEAR_DEPTH }; in init()
4802 const ClearOperation clearOp[] = { CLEAR_NOOP, CLEAR_COLOR, CLEAR_DEPTH }; in init()
4895 const ClearOperation clearOp[] = { CLEAR_NOOP, CLEAR_COLOR, CLEAR_DEPTH }; in init()
4987 const ClearOperation clearOp[] = { CLEAR_NOOP, CLEAR_COLOR, CLEAR_DEPTH }; in init()
5084 const ClearOperation clearOp[] = { CLEAR_NOOP, CLEAR_COLOR, CLEAR_DEPTH }; in init()
5168 const ClearOperation clearOp[] = { CLEAR_NOOP, CLEAR_COLOR, CLEAR_DEPTH }; in init()
[all...]
H A DvktQueryPoolOcclusionTests.cpp301 CLEAR_DEPTH enumerator
1428 const OcculusionQueryClearOp clearOp[] = { CLEAR_COLOR, CLEAR_DEPTH }; in init()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/query_pool/
H A DvktQueryPoolStatisticsTests.cpp97 CLEAR_DEPTH enumerator
4261 const ClearOperation clearOp[] = { CLEAR_NOOP, CLEAR_COLOR, CLEAR_DEPTH }; in init()
4350 const ClearOperation clearOp[] = { CLEAR_NOOP, CLEAR_COLOR, CLEAR_DEPTH }; in init()
4457 const ClearOperation clearOp[] = { CLEAR_NOOP, CLEAR_COLOR, CLEAR_DEPTH }; in init()
4558 const ClearOperation clearOp[] = { CLEAR_NOOP, CLEAR_COLOR, CLEAR_DEPTH }; in init()
4651 const ClearOperation clearOp[] = { CLEAR_NOOP, CLEAR_COLOR, CLEAR_DEPTH }; in init()
4744 const ClearOperation clearOp[] = { CLEAR_NOOP, CLEAR_COLOR, CLEAR_DEPTH }; in init()
4836 const ClearOperation clearOp[] = { CLEAR_NOOP, CLEAR_COLOR, CLEAR_DEPTH }; in init()
4929 const ClearOperation clearOp[] = { CLEAR_NOOP, CLEAR_COLOR, CLEAR_DEPTH }; in init()
5013 const ClearOperation clearOp[] = { CLEAR_NOOP, CLEAR_COLOR, CLEAR_DEPTH }; in init()
[all...]
H A DvktQueryPoolOcclusionTests.cpp301 CLEAR_DEPTH enumerator
1437 const OcculusionQueryClearOp clearOp[] = { CLEAR_COLOR, CLEAR_DEPTH }; in init()
/third_party/mesa3d/src/gallium/drivers/nouveau/nv50/
H A Dnv50_surface.c386 BEGIN_NV04(push, NV50_3D(CLEAR_DEPTH), 1); in nv50_clear_depth_stencil()
572 BEGIN_NV04(push, NV50_3D(CLEAR_DEPTH), 1); in nv50_clear()
/third_party/mesa3d/src/gallium/drivers/nouveau/nvc0/
H A Dnvc0_surface.c645 BEGIN_NVC0(push, NVC0_3D(CLEAR_DEPTH), 1); in nvc0_clear_depth_stencil()
733 BEGIN_NVC0(push, NVC0_3D(CLEAR_DEPTH), 1); in nvc0_clear()

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