Home
last modified time | relevance | path

Searched refs:CHLSLTessellator (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/tessellator/
H A Dtessellator.cpp2102 // CHLSLTessellator
2106 // CHLSLTessellator::CHLSLTessellator
2108 CHLSLTessellator::CHLSLTessellator() in CHLSLTessellator() function in CHLSLTessellator
2115 // CHLSLTessellator::Init
2118 void CHLSLTessellator::Init( in Init()
2147 // CHLSLTessellator::TessellateQuadDomain
2150 void CHLSLTessellator::TessellateQuadDomain( float tessFactor_Ueq0, float tessFactor_Veq0, float tessFactor_Ueq1, float tessFactor_Veq1, in TessellateQuadDomain()
2160 // CHLSLTessellator
[all...]
H A Dtessellator.hpp28 // CHLSLTessellator is a wrapper for CHWTessellator, representing the effect of shader code that will
31 // in CHLSLTessellator are subject to change, but since they represent shader code auto-generated by the HLSL compiler,
32 // CHLSLTessellator has no effect on hardware design at all. Note the HLSL compiler will expose all the raw hardware
33 // control illustrated by CHWTessellator for those who don't need the helper functionality illustrated by CHLSLTessellator.
35 // Usage: (1) Create either a CHLSLTessellator or CHWTessellator object, depending on which you want to verify.
358 // CHLSLTessellator: PIPE Tessellation HLSL Tessellator Interface
363 class CHLSLTessellator : public CHWTessellator class
389 DOMAIN_POINT* GetPoints() {return CHWTessellator::GetPoints();} // Get CHLSLTessellator owned pointer to vertices (UV values). in GetPoints()
390 // Pointer is fixed for lifetime of CHLSLTessellator object.
391 int* GetIndices() {return CHWTessellator::GetIndices();} // Get CHLSLTessellator owne
[all...]

Completed in 5 milliseconds