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Searched refs:CASETYPE_VERTEX (Results 1 - 9 of 9) sorted by relevance

/third_party/vk-gl-cts/modules/gles3/performance/
H A Des3pShaderControlStatementTests.cpp157 : ControlStatementCase (context.getTestContext(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT) in ConditionalCase()
167 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init()
359 else if (m_decisionType == DECISION_ATTRIBUTE && m_branchType == BRANCH_MIXED && m_caseType == CASETYPE_VERTEX) in setupProgram()
432 : ControlStatementCase (context.getTestContext(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT) in LoopCase()
442 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init()
636 else if (m_decisionType == DECISION_ATTRIBUTE && !m_isLoopBoundStable && m_caseType == CASETYPE_VERTEX) in setupProgram()
694 : ControlStatementCase(context.getTestContext(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT) in WorkloadReferenceCase()
700 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init()
782 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in writeWorkload()
818 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in writeWorkload()
[all...]
H A Des3pShaderOperatorTests.cpp191 CASETYPE_VERTEX = 0, enumerator
574 , m_viewportWidth (caseType == CASETYPE_VERTEX ? 32 : renderCtx.getRenderTarget().getWidth())
575 , m_viewportHeight (caseType == CASETYPE_VERTEX ? 32 : renderCtx.getRenderTarget().getHeight())
876 if (m_caseType == CASETYPE_VERTEX)
1025 const int vertexOrFragmentCount = m_caseType == CASETYPE_VERTEX ?
1036 "R = " + string(m_caseType == CASETYPE_VERTEX ? "Vertex" : "Fragment") + " count",
1042 "R*D = " + string(m_caseType == CASETYPE_VERTEX ? "Vertices" : "Fragments") + " per frame",
1046 "Estimated cost of R*D " + string(m_caseType == CASETYPE_VERTEX ? "vertices" : "fragments")
1130 isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT, NUM_WORKLOADS, initialCalibration)
1142 const bool isVertexCase = m_caseType == CASETYPE_VERTEX;
[all...]
H A Des3pShaderOptimizationTests.cpp175 , m_measurer (context.getRenderContext(), caseShaderType == CASESHADERTYPE_VERTEX ? gls::CASETYPE_VERTEX in ShaderOptimizationCase()
/third_party/vk-gl-cts/modules/gles2/performance/
H A Des2pShaderControlStatementTests.cpp157 : ControlStatementCase (context.getTestContext(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT) in ConditionalCase()
167 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init()
355 else if (m_decisionType == DECISION_ATTRIBUTE && m_branchType == BRANCH_MIXED && m_caseType == CASETYPE_VERTEX) in setupProgram()
428 : ControlStatementCase (context.getTestContext(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT) in LoopCase()
438 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init()
628 else if (m_decisionType == DECISION_ATTRIBUTE && !m_isLoopBoundStable && m_caseType == CASETYPE_VERTEX) in setupProgram()
686 : ControlStatementCase(context.getTestContext(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT) in WorkloadReferenceCase()
692 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init()
770 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in writeWorkload()
806 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in writeWorkload()
[all...]
H A Des2pShaderOperatorTests.cpp191 CASETYPE_VERTEX = 0, enumerator
574 , m_viewportWidth (caseType == CASETYPE_VERTEX ? 32 : renderCtx.getRenderTarget().getWidth())
575 , m_viewportHeight (caseType == CASETYPE_VERTEX ? 32 : renderCtx.getRenderTarget().getHeight())
876 if (m_caseType == CASETYPE_VERTEX)
1025 const int vertexOrFragmentCount = m_caseType == CASETYPE_VERTEX ?
1036 "R = " + string(m_caseType == CASETYPE_VERTEX ? "Vertex" : "Fragment") + " count",
1042 "R*D = " + string(m_caseType == CASETYPE_VERTEX ? "Vertices" : "Fragments") + " per frame",
1046 "Estimated cost of R*D " + string(m_caseType == CASETYPE_VERTEX ? "vertices" : "fragments")
1130 isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT, NUM_WORKLOADS, initialCalibration)
1142 const bool isVertexCase = m_caseType == CASETYPE_VERTEX;
[all...]
H A Des2pShaderOptimizationTests.cpp172 , m_measurer (context.getRenderContext(), caseShaderType == CASESHADERTYPE_VERTEX ? gls::CASETYPE_VERTEX in ShaderOptimizationCase()
/third_party/vk-gl-cts/modules/glshared/
H A DglsShaderPerformanceMeasurer.hpp39 CASETYPE_VERTEX = 0, enumerator
H A DglsShaderPerformanceCase.cpp210 case CASETYPE_VERTEX: result = mvertPerSecond; break; in reportResult()
H A DglsShaderPerformanceMeasurer.cpp125 , m_viewportWidth (measureType == CASETYPE_VERTEX ? 32 : renderCtx.getRenderTarget().getWidth()) in ShaderPerformanceMeasurer()
126 , m_viewportHeight (measureType == CASETYPE_VERTEX ? 32 : renderCtx.getRenderTarget().getHeight()) in ShaderPerformanceMeasurer()

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