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Searched refs:CASESHADERTYPE_FRAGMENT (Results 1 - 5 of 5) sorted by relevance

/third_party/vk-gl-cts/modules/gles3/performance/
H A Des3pShaderOptimizationTests.cpp98 CASESHADERTYPE_FRAGMENT, enumerator
108 case CASESHADERTYPE_FRAGMENT: return "highp"; in getShaderPrecision()
129 const bool isFragmentCase = shaderType == CASESHADERTYPE_FRAGMENT; in defaultProgramData()
131 const string fragPrec = getShaderPrecision(CASESHADERTYPE_FRAGMENT); in defaultProgramData()
176 : caseShaderType == CASESHADERTYPE_FRAGMENT ? gls::CASETYPE_FRAGMENT in ShaderOptimizationCase()
892 : caseShaderType == CASESHADERTYPE_FRAGMENT ? "_fragment" in init()
/third_party/vk-gl-cts/modules/gles2/performance/
H A Des2pShaderOptimizationTests.cpp98 CASESHADERTYPE_FRAGMENT, enumerator
108 case CASESHADERTYPE_FRAGMENT: return "mediump"; in getShaderPrecision()
129 const bool isFragmentCase = shaderType == CASESHADERTYPE_FRAGMENT; in defaultProgramData()
131 const string fragPrec = getShaderPrecision(CASESHADERTYPE_FRAGMENT); in defaultProgramData()
173 : caseShaderType == CASESHADERTYPE_FRAGMENT ? gls::CASETYPE_FRAGMENT in ShaderOptimizationCase()
881 : caseShaderType == CASESHADERTYPE_FRAGMENT ? "_fragment" in init()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fProgramUniformTests.cpp300 CASESHADERTYPE_FRAGMENT, enumerator
795 case CASESHADERTYPE_FRAGMENT: return "fragment"; in getCaseShaderTypeName()
952 const int vertexTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_FRAGMENT ? numSamplerUniforms : 0; in init()
1180 const bool isFragmentCase = m_caseShaderType == CASESHADERTYPE_FRAGMENT || m_caseShaderType == CASESHADERTYPE_BOTH; in generateFragmentSource()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fUniformApiTests.cpp320 CASESHADERTYPE_FRAGMENT,
896 case CASESHADERTYPE_FRAGMENT: return "fragment"; in getCaseShaderTypeName()
1134 const int vertexTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_FRAGMENT ? numSamplerUniforms : 0; in init()
1364 const bool isFragmentCase = m_caseShaderType == CASESHADERTYPE_FRAGMENT || m_caseShaderType == CASESHADERTYPE_BOTH; in generateFragmentSource()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fUniformApiTests.cpp254 CASESHADERTYPE_FRAGMENT,
735 case CASESHADERTYPE_FRAGMENT: return "fragment"; in getCaseShaderTypeName()
963 const int vertexTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_FRAGMENT ? numSamplerUniforms : 0; in init()
1173 const bool isFragmentCase = m_caseShaderType == CASESHADERTYPE_FRAGMENT || m_caseShaderType == CASESHADERTYPE_BOTH; in generateFragmentSource()

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