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Searched refs:BindToTextureRGB (Results 1 - 6 of 6) sorted by relevance

/third_party/mesa3d/src/egl/main/
H A Deglconfig.h75 EGLint BindToTextureRGB; member
126 ATTRIB_MAP(EGL_BIND_TO_TEXTURE_RGB, BindToTextureRGB); in _eglOffsetOfConfig()
H A Deglconfigdebug.c143 bindRgb = conf->BindToTextureRGB; in _eglPrintConfig()
H A Deglconfig.c425 if (conf->BindToTextureRGB || conf->BindToTextureRGBA) in _eglValidateConfig()
/third_party/mesa3d/src/egl/drivers/haiku/
H A Degl_haiku.cpp167 conf->base.BindToTextureRGB = EGL_FALSE; in haiku_add_configs_for_visuals()
/third_party/mesa3d/src/egl/drivers/wgl/
H A Degl_wgl.c94 base.BindToTextureRGB = stw_config->bindToTextureRGB; in wgl_add_config()
/third_party/mesa3d/src/egl/drivers/dri2/
H A Degl_dri2.c561 base.BindToTextureRGB = bind_to_texture_rgb; in dri2_add_config()

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