Home
last modified time | relevance | path

Searched refs:BeginGroup (Results 1 - 15 of 15) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/SystemZ/
H A DSystemZHazardRecognizer.cpp51 assert((SC->NumMicroOps != 2 || (SC->BeginGroup && !SC->EndGroup)) && in getNumDecoderSlots()
53 assert((SC->NumMicroOps < 3 || (SC->BeginGroup && SC->EndGroup)) && in getNumDecoderSlots()
99 if (SC->BeginGroup) in fitsIntoCurrentGroup()
196 if (SC->BeginGroup && SC->EndGroup) in dumpSU()
198 else if (SC->BeginGroup) in dumpSU()
347 if (SC->BeginGroup) { in groupingCost()
H A DSystemZMachineScheduler.cpp255 bool AffectsGrouping = (SC->isValid() && (SC->BeginGroup || SC->EndGroup)); in releaseTopNode()
/third_party/skia/tools/viewer/
H A DMSKPSlide.cpp35 ImGui::BeginGroup(); in draw()
81 ImGui::BeginGroup(); in draw()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/MC/
H A DMCSchedule.h118 bool BeginGroup : 1; member
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/MCA/Stages/
H A DDispatchStage.cpp166 if (Desc.BeginGroup && AvailableEntries != DispatchWidth) in isAvailable()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/MCA/
H A DInstrBuilder.cpp568 ID->BeginGroup = SCDesc.BeginGroup;
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/
H A DTargetSchedule.cpp91 return SC->BeginGroup; in mustBeginGroup()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/MCA/
H A DInstruction.h376 bool BeginGroup; member
/third_party/mesa3d/src/imgui/
H A Dimgui_widgets.cpp1945 BeginGroup();
1993 BeginGroup();
2038 BeginGroup();
2382 BeginGroup();
2669 BeginGroup(); // The only purpose of the group here is to allow the caller to query item data e.g. IsItemActive()
2715 BeginGroup();
3151 BeginGroup();
3841 BeginGroup();
4112 BeginGroup();
4233 BeginGroup();
[all...]
H A Dimgui.h336 IMGUI_API void BeginGroup(); // lock horizontal starting position
H A Dimgui.cpp4450 { int current = window->DC.GroupStack.Size; if (write) *p_backup = (short)current; else IM_ASSERT(*p_backup == current && "BeginGroup/EndGroup Mismatch!"); p_backup++; } // Too few or too many EndGroup() in CheckStacksSize()
6542 void ImGui::BeginGroup() in BeginGroup() function in ImGui
6571 IM_ASSERT(!window->DC.GroupStack.empty()); // Mismatched BeginGroup()/EndGroup() calls in EndGroup()
/third_party/skia/third_party/externals/imgui/
H A Dimgui_widgets.cpp2473 BeginGroup(); in DragScalarN()
2529 BeginGroup(); in DragFloatRange2()
2583 BeginGroup(); in DragIntRange2()
3086 BeginGroup();
3441 BeginGroup(); // The only purpose of the group here is to allow the caller to query item data e.g. IsItemActive()
3498 BeginGroup();
3968 BeginGroup(); in InputTextEx()
4831 BeginGroup();
5088 BeginGroup();
5226 BeginGroup();
[all...]
H A Dimgui_demo.cpp1719 ImGui::BeginGroup(); // Lock X position in ShowDemoWindowWidgets()
2053 ImGui::BeginGroup(); in ShowDemoWindowWidgets()
2638 "BeginGroup() basically locks the horizontal position for new line. " in ShowDemoWindowLayout()
2641 ImGui::BeginGroup(); in ShowDemoWindowLayout()
2643 ImGui::BeginGroup(); in ShowDemoWindowLayout()
2648 ImGui::BeginGroup(); in ShowDemoWindowLayout()
2835 ImGui::BeginGroup(); in ShowDemoWindowLayout()
3092 ImGui::BeginGroup(); // Lock X position in ShowDemoWindowLayout()
6066 ImGui::BeginGroup();
6771 ImGui::BeginGroup();
[all...]
H A Dimgui.h447 IMGUI_API void BeginGroup(); // lock horizontal starting position
H A Dimgui.cpp3201 // [2021/03/02] Reworked / reverted the revert, finally. Note we want e.g. BeginGroup/ItemAdd/EndGroup to work as well. (#3851) in IsItemHovered()
7440 IM_ASSERT(SizeOfGroupStack == g.GroupStack.Size && "BeginGroup/EndGroup Mismatch!"); in CompareWithCurrentState()
7478 // - BeginGroup()
7850 void ImGui::BeginGroup() in BeginGroup() function in ImGui
7881 IM_ASSERT(g.GroupStack.Size > 0); // Mismatched BeginGroup()/EndGroup() calls in EndGroup()

Completed in 100 milliseconds