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Searched
refs:BOUNCE_HEIGHT
(Results
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/third_party/glfw/examples/
H
A
D
boing.c
71
#define
BOUNCE_HEIGHT
(RADIUS * 2.1f)
macro
400
if ( ball_x < -(
BOUNCE_HEIGHT
/2 + WALL_L_OFFSET) )
in BounceBall()
407
if ( ball_y >
BOUNCE_HEIGHT
/2 )
in BounceBall()
411
if ( ball_y < -
BOUNCE_HEIGHT
/2*0.85 )
in BounceBall()
425
deg = (ball_y +
BOUNCE_HEIGHT
/2) * 90 /
BOUNCE_HEIGHT
;
in BounceBall()
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