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Searched refs:BCTX_REFN (Results 1 - 15 of 15) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/nouveau/nv50/
H A Dnv50_winsys.h39 #define BCTX_REFN(bctx, bin, res, acc) \ macro
H A Dnv50_compute.c260 BCTX_REFN(nv50->bufctx_cp, CP_CB(i), res, RD); in nv50_compute_validate_constbufs()
394 BCTX_REFN(nv50->bufctx_cp, CP_BUF, res, RDWR); in nv50_compute_validate_surfaces()
466 BCTX_REFN(nv50->bufctx_cp, CP_SUF, res, RDWR); in nv50_compute_validate_surfaces()
H A Dnv50_tex.c311 BCTX_REFN(nv50->bufctx_cp, CP_TEXTURES, res, RD); in nv50_validate_tic()
314 BCTX_REFN(nv50->bufctx_3d, 3D_TEXTURES, res, RD); in nv50_validate_tic()
H A Dnv50_shader_state.c99 BCTX_REFN(nv50->bufctx_3d, 3D_CB(s, i), res, RD); in nv50_constbufs_validate()
734 BCTX_REFN(nv50->bufctx_3d, 3D_SO, buf, WR); in nv50_stream_output_validate()
H A Dnv50_state_validate.c93 BCTX_REFN(nv50->bufctx_3d, 3D_FB, &mt->base, WR); in nv50_validate_fb()
121 BCTX_REFN(nv50->bufctx_3d, 3D_FB, &mt->base, WR); in nv50_validate_fb()
H A Dnv50_surface.c257 BCTX_REFN(nv50->bufctx, 2D, nv04_resource(src), RD); in nv50_resource_copy_region()
258 BCTX_REFN(nv50->bufctx, 2D, nv04_resource(dst), WR); in nv50_resource_copy_region()
1639 BCTX_REFN(nv50->bufctx, 2D, &dst->base, WR); in nv50_blit_eng2d()
1640 BCTX_REFN(nv50->bufctx, 2D, &src->base, RD); in nv50_blit_eng2d()
H A Dnv50_vbo.c391 BCTX_REFN(nv50->bufctx_3d, 3D_VERTEX, buf, RD); in nv50_vertex_arrays_validate()
788 BCTX_REFN(nv50->bufctx_3d, 3D_INDEX, nv04_resource(info->index.resource), RD); in nv50_draw_vbo()
/third_party/mesa3d/src/gallium/drivers/nouveau/nvc0/
H A Dnve4_compute.c263 BCTX_REFN(nvc0->bufctx_cp, CP_SUF, res, RD); in gm107_compute_validate_surfaces()
316 BCTX_REFN(nvc0->bufctx_cp, CP_SUF, res, RDWR); in nve4_compute_validate_surfaces()
437 BCTX_REFN(nvc0->bufctx_cp, CP_CB(i), res, RD); in nve4_compute_validate_constbufs()
474 BCTX_REFN(nvc0->bufctx_cp, CP_BUF, res, RDWR); in nve4_compute_validate_buffers()
997 BCTX_REFN(nvc0->bufctx_cp, CP_TEX(i), res, RD); in nve4_compute_validate_textures()
H A Dnvc0_tex.c526 BCTX_REFN(nvc0->bufctx_cp, CP_TEX(i), res, RD); in nvc0_validate_tic()
528 BCTX_REFN(nvc0->bufctx_3d, 3D_TEX(s, i), res, RD); in nvc0_validate_tic()
586 BCTX_REFN(nvc0->bufctx_3d, 3D_TEX(s, i), res, RD); in nve4_validate_tic()
1208 BCTX_REFN(nvc0->bufctx_cp, CP_SUF, res, RDWR); in nvc0_validate_suf()
1210 BCTX_REFN(nvc0->bufctx_3d, 3D_SUF, res, RDWR); in nvc0_validate_suf()
1282 BCTX_REFN(nvc0->bufctx_3d, 3D_SUF, res, RD); in gm107_validate_surfaces()
1324 BCTX_REFN(nvc0->bufctx_3d, 3D_SUF, res, RDWR); in nve4_update_surface_bindings()
H A Dnvc0_winsys.h38 #define BCTX_REFN(bctx, bin, res, acc) \ macro
H A Dnvc0_state_validate.c267 BCTX_REFN(nvc0->bufctx_3d, 3D_FB, res, WR); in nvc0_validate_fb()
298 BCTX_REFN(nvc0->bufctx_3d, 3D_FB, &mt->base, WR); in nvc0_validate_fb()
611 BCTX_REFN(nvc0->bufctx_3d, 3D_CB(s, i), res, RD); in nvc0_constbufs_validate()
655 BCTX_REFN(nvc0->bufctx_3d, 3D_BUF, res, RDWR); in nvc0_validate_buffers()
H A Dnvc0_compute.c230 BCTX_REFN(nvc0->bufctx_cp, CP_CB(i), res, RD); in nvc0_compute_validate_constbufs()
287 BCTX_REFN(nvc0->bufctx_cp, CP_BUF, res, RDWR); in nvc0_compute_validate_buffers()
H A Dnvc0_vbo.c374 BCTX_REFN(nvc0->bufctx_3d, 3D_VTX, res, RD); in nvc0_validate_vertex_buffers()
422 BCTX_REFN(nvc0->bufctx_3d, 3D_VTX, buf, RD); in nvc0_validate_vertex_buffers_shared()
1011 BCTX_REFN(nvc0->bufctx_3d, 3D_IDX, buf, RD); in nvc0_draw_vbo()
H A Dnvc0_shader_state.c360 BCTX_REFN(nvc0->bufctx_3d, 3D_TFB, buf, WR); in nvc0_tfb_validate()
H A Dnvc0_surface.c267 BCTX_REFN(nvc0->bufctx, 2D, nv04_resource(src), RD); in nvc0_resource_copy_region()
268 BCTX_REFN(nvc0->bufctx, 2D, nv04_resource(dst), WR); in nvc0_resource_copy_region()
1549 BCTX_REFN(nvc0->bufctx, 2D, &dst->base, WR); in nvc0_blit_eng2d()
1550 BCTX_REFN(nvc0->bufctx, 2D, &src->base, RD); in nvc0_blit_eng2d()

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