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Searched refs:AllocationState (Results 1 - 8 of 8) sorted by relevance

/third_party/node/deps/v8/src/compiler/
H A Dmemory-optimizer.h40 using AllocationState = MemoryLowering::AllocationState;
43 using AllocationStates = ZoneVector<AllocationState const*>;
49 AllocationState const* state;
52 void VisitNode(Node*, AllocationState const*);
53 void VisitAllocateRaw(Node*, AllocationState const*);
54 void VisitCall(Node*, AllocationState const*);
55 void VisitLoadFromObject(Node*, AllocationState const*);
56 void VisitLoadElement(Node*, AllocationState const*);
57 void VisitLoadField(Node*, AllocationState cons
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H A Dmemory-lowering.h33 class AllocationState final : public ZoneObject {
35 AllocationState(const AllocationState&) = delete;
36 AllocationState& operator=(const AllocationState&) = delete;
38 static AllocationState const* Empty(Zone* zone) { in Empty()
39 return zone->New<AllocationState>(); in Empty()
41 static AllocationState const* Closed(AllocationGroup* group, Node* effect, in Closed()
43 return zone->New<AllocationState>(group, effect); in Closed()
45 static AllocationState cons in Closed()
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H A Dmemory-optimizer.cc190 empty_state_(AllocationState::Empty(zone)), in MemoryOptimizer()
207 void MemoryOptimizer::VisitNode(Node* node, AllocationState const* state) { in VisitNode()
269 AllocationState const* state) { in VisitAllocateRaw()
311 AllocationState const* state) { in VisitLoadFromObject()
322 AllocationState const* state) { in VisitStoreToObject()
330 AllocationState const* state) { in VisitLoadElement()
336 void MemoryOptimizer::VisitLoadField(Node* node, AllocationState const* state) { in VisitLoadField()
357 AllocationState const* state) { in VisitStoreElement()
364 AllocationState const* state) { in VisitStoreField()
369 void MemoryOptimizer::VisitStore(Node* node, AllocationState cons in VisitStoreField()
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H A Dmemory-lowering.cc137 AllowLargeObjects allow_large_objects, AllocationState const** state_ptr) { in ReduceAllocateRaw()
239 AllocationState const* state = *state_ptr; in ReduceAllocateRaw()
278 AllocationState::Open(group, state_size, top, effect, zone()); in ReduceAllocateRaw()
327 AllocationState::Open(group, object_size, top, effect, zone()); in ReduceAllocateRaw()
369 *state_ptr = AllocationState::Closed(group, effect, zone()); in ReduceAllocateRaw()
502 AllocationState const* state) { in ReduceStoreToObject()
523 AllocationState const* state) { in ReduceStoreElement()
539 AllocationState const* state) { in ReduceStoreField()
574 AllocationState const* state) { in ReduceStore()
638 Node* node, Node* object, Node* value, AllocationState cons in ComputeWriteBarrierKind()
696 MemoryLowering::AllocationState::AllocationState() AllocationState() function in v8::internal::compiler::MemoryLowering::AllocationState
702 MemoryLowering::AllocationState::AllocationState(AllocationGroup* group, AllocationState() function in v8::internal::compiler::MemoryLowering::AllocationState
709 MemoryLowering::AllocationState::AllocationState(AllocationGroup* group, AllocationState() function in v8::internal::compiler::MemoryLowering::AllocationState
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/third_party/skia/third_party/externals/dawn/src/dawn_wire/server/
H A DObjectStorage.h35 enum class AllocationState : uint32_t { class
47 AllocationState state;
104 reservation.state = AllocationState::Free; in KnownObjects()
110 const Data* Get(uint32_t id, AllocationState expected = AllocationState::Allocated) const { in Get()
123 Data* Get(uint32_t id, AllocationState expected = AllocationState::Allocated) { in Get() argument
140 Data* Allocate(uint32_t id, AllocationState state = AllocationState::Allocated) { in Allocate() argument
154 if (mKnown[id].state != AllocationState in Allocate()
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H A DServerDevice.cpp29 knownObjects->Get(data->pipelineObjectID, AllocationState::Reserved); in HandleCreateRenderPipelineAsyncCallbackResult()
36 pipelineObject->state = AllocationState::Allocated; in HandleCreateRenderPipelineAsyncCallbackResult()
127 ComputePipelineObjects().Allocate(pipelineObjectHandle.id, AllocationState::Reserved); in DoDeviceCreateComputePipelineAsync()
174 RenderPipelineObjects().Allocate(pipelineObjectHandle.id, AllocationState::Reserved); in DoDeviceCreateRenderPipelineAsync()
H A DServer.cpp61 data->state = AllocationState::Allocated; in InjectTexture()
93 data->state = AllocationState::Allocated; in InjectSwapChain()
116 data->state = AllocationState::Allocated; in InjectDevice()
/third_party/skia/third_party/externals/dawn/generator/templates/dawn_wire/server/
H A DServerDoers.cpp85 if (data->state == AllocationState::Allocated) {

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