Home
last modified time | relevance | path

Searched refs:AddSat (Results 1 - 11 of 11) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Shader/
H A DPixelPipeline.cpp217 if(dst.mask & 0x1) { d.x = AddSat(d.x, d.x); if(dst.shift > 1) d.x = AddSat(d.x, d.x); if(dst.shift > 2) d.x = AddSat(d.x, d.x); } in applyShader()
218 if(dst.mask & 0x2) { d.y = AddSat(d.y, d.y); if(dst.shift > 1) d.y = AddSat(d.y, d.y); if(dst.shift > 2) d.y = AddSat(d.y, d.y); } in applyShader()
219 if(dst.mask & 0x4) { d.z = AddSat(d.z, d.z); if(dst.shift > 1) d.z = AddSat(d.z, d.z); if(dst.shift > 2) d.z = AddSat(d.z, d.z); } in applyShader()
220 if(dst.mask & 0x8) { d.w = AddSat( in applyShader()
[all...]
H A DSamplerCore.cpp559 case +1: return AddSat(As<UShort4>(uvw), As<UShort4>(offset)); in offsetSample()
560 case 2: return AddSat(AddSat(As<UShort4>(uvw), As<UShort4>(offset)), As<UShort4>(offset)); in offsetSample()
719 if(hasUnsignedTextureComponent(0)) c.x = cSum.x; else c.x = AddSat(cSum.x, cSum.x); in sampleAniso()
720 if(hasUnsignedTextureComponent(1)) c.y = cSum.y; else c.y = AddSat(cSum.y, cSum.y); in sampleAniso()
721 if(hasUnsignedTextureComponent(2)) c.z = cSum.z; else c.z = AddSat(cSum.z, cSum.z); in sampleAniso()
722 if(hasUnsignedTextureComponent(3)) c.w = cSum.w; else c.w = AddSat(cSum.w, cSum.w); in sampleAniso()
829 if(!hasUnsignedTextureComponent(0)) c.x = AddSat(c.x, c.x); // Correct for signed fractions in sampleQuad2D()
859 if(!hasUnsignedTextureComponent(1)) c.y = AddSat(c.y, c.y); // Correct for signed fractions in sampleQuad2D()
889 if(!hasUnsignedTextureComponent(2)) c.z = AddSat( in sampleQuad2D()
[all...]
H A DPixelRoutine.cpp843 output = AddSat(bufferValue, Byte8(1, 1, 1, 1, 1, 1, 1, 1)); in stencilOperation()
1205 current.x = AddSat(As<UShort4>(current.x), As<UShort4>(pixel.x)); in alphaBlend()
1206 current.y = AddSat(As<UShort4>(current.y), As<UShort4>(pixel.y)); in alphaBlend()
1207 current.z = AddSat(As<UShort4>(current.z), As<UShort4>(pixel.z)); in alphaBlend()
1262 current.w = AddSat(As<UShort4>(current.w), As<UShort4>(pixel.w)); in alphaBlend()
1397 current.x = AddSat(As<UShort4>(current.x), UShort4(0x0400)); in writeColor()
1398 current.y = AddSat(As<UShort4>(current.y), UShort4(0x0200)); in writeColor()
1399 current.z = AddSat(As<UShort4>(current.z), UShort4(0x0400)); in writeColor()
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
H A DSamplerCore.cpp276 case +1: return AddSat(As<UShort4>(uvw), As<UShort4>(offset)); in offsetSample()
277 case 2: return AddSat(AddSat(As<UShort4>(uvw), As<UShort4>(offset)), As<UShort4>(offset)); in offsetSample()
419 c.x = AddSat(cSum.x, cSum.x); in sampleAniso()
423 c.y = AddSat(cSum.y, cSum.y); in sampleAniso()
427 c.z = AddSat(cSum.z, cSum.z); in sampleAniso()
431 c.w = AddSat(cSum.w, cSum.w); in sampleAniso()
536 if(!hasUnsignedTextureComponent(0)) c.x = AddSat(c.x, c.x); // Correct for signed fractions in sampleQuad2D()
566 if(!hasUnsignedTextureComponent(1)) c.y = AddSat(c.y, c.y); // Correct for signed fractions in sampleQuad2D()
596 if(!hasUnsignedTextureComponent(2)) c.z = AddSat( in sampleQuad2D()
[all...]
H A DPixelRoutine.cpp917 output = AddSat(bufferValue, Byte8(1, 1, 1, 1, 1, 1, 1, 1)); in stencilOperation()
3219 c.x = AddSat(As<UShort4>(c.x), UShort4(0x0007)) >> 4; in sRGBtoLinear16_12_16()
3220 c.y = AddSat(As<UShort4>(c.y), UShort4(0x0007)) >> 4; in sRGBtoLinear16_12_16()
3221 c.z = AddSat(As<UShort4>(c.z), UShort4(0x0007)) >> 4; in sRGBtoLinear16_12_16()
3241 c.x = AddSat(As<UShort4>(c.x), UShort4(0x0007)) >> 4; in linearToSRGB16_12_16()
3242 c.y = AddSat(As<UShort4>(c.y), UShort4(0x0007)) >> 4; in linearToSRGB16_12_16()
3243 c.z = AddSat(As<UShort4>(c.z), UShort4(0x0007)) >> 4; in linearToSRGB16_12_16()
/third_party/node/deps/v8/src/wasm/
H A Dwasm-opcodes-inl.h293 CASE_SIGN_OP(I16x8, AddSat, "add_sat") in OpcodeName()
294 CASE_SIGN_OP(I8x16, AddSat, "add_sat") in OpcodeName()
/third_party/skia/third_party/externals/swiftshader/tests/ReactorUnitTests/
H A DReactorUnitTests.cpp1470 AddSat(Byte8(1, 2, 3, 4, 5, 6, 7, 8),
1473 AddSat(Byte8(0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE),
1480 AddSat(SByte8(1, 2, 3, 4, 5, 6, 7, 8),
1483 AddSat(SByte8(0x7E, 0x7E, 0x7E, 0x7E, 0x7E, 0x7E, 0x7E, 0x7E),
1486 AddSat(SByte8(0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88),
1493 AddSat(Short4(1, 2, 3, 4), Short4(3, 2, 1, 0));
1495 AddSat(Short4(0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE),
1498 AddSat(Short4(0x8001, 0x8002, 0x8003, 0x8004),
1505 AddSat(UShort4(1, 2, 3, 4), UShort4(3, 2, 1, 0));
1507 AddSat(UShort
[all...]
/third_party/node/deps/v8/src/execution/arm/
H A Dsimulator-arm.cc4004 void AddSat(Simulator* simulator, int Vd, int Vm, int Vn) { in AddSat() function
5065 AddSat<int8_t>(this, Vd, Vm, Vn); in DecodeAdvancedSIMDDataProcessing()
5068 AddSat<int16_t>(this, Vd, Vm, Vn); in DecodeAdvancedSIMDDataProcessing()
5071 AddSat<int32_t>(this, Vd, Vm, Vn); in DecodeAdvancedSIMDDataProcessing()
5325 AddSat<uint8_t>(this, Vd, Vm, Vn); in DecodeAdvancedSIMDDataProcessing()
5328 AddSat<uint16_t>(this, Vd, Vm, Vn); in DecodeAdvancedSIMDDataProcessing()
5331 AddSat<uint32_t>(this, Vd, Vm, Vn); in DecodeAdvancedSIMDDataProcessing()
/third_party/skia/third_party/externals/swiftshader/src/Reactor/
H A DReactor.hpp710 RValue<Byte8> AddSat(RValue<Byte8> x, RValue<Byte8> y);
765 RValue<SByte8> AddSat(RValue<SByte8> x, RValue<SByte8> y);
942 RValue<Short4> AddSat(RValue<Short4> x, RValue<Short4> y);
1012 RValue<UShort4> AddSat(RValue<UShort4> x, RValue<UShort4> y);
H A DLLVMReactor.cpp1893 RValue<Byte8> AddSat(RValue<Byte8> x, RValue<Byte8> y) in AddSat() function
1947 RValue<SByte8> AddSat(RValue<SByte8> x, RValue<SByte8> y) in AddSat() function
2094 RValue<Short4> AddSat(RValue<Short4> x, RValue<Short4> y) in AddSat() function
2240 RValue<UShort4> AddSat(RValue<UShort4> x, RValue<UShort4> y) in AddSat() function
H A DSubzeroReactor.cpp2261 RValue<Byte8> AddSat(RValue<Byte8> x, RValue<Byte8> y)
2416 RValue<SByte8> AddSat(RValue<SByte8> x, RValue<SByte8> y)
2629 RValue<Short4> AddSat(RValue<Short4> x, RValue<Short4> y)
2918 RValue<UShort4> AddSat(RValue<UShort4> x, RValue<UShort4> y)

Completed in 69 milliseconds