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Searched refs:ActivateItem (Results 1 - 4 of 4) sorted by relevance

/third_party/mesa3d/src/imgui/
H A Dimgui_internal.h822 ImGuiID NavActivateId; // ~~ (g.ActiveId == 0) && IsNavInputPressed(ImGuiNavInput_Activate) ? NavId : 0, also set when calling ActivateItem()
829 ImGuiID NavNextActivateId; // Set by ActivateItem(), queued until next frame.
1407 IMGUI_API void ActivateItem(ImGuiID id); // Remotely activate a button, checkbox, tree node etc. given its unique ID. activation is queued and processed on the next frame when the item is encountered again.
H A Dimgui.cpp6437 void ImGui::ActivateItem(ImGuiID id) in ActivateItem() function in ImGui
/third_party/skia/third_party/externals/imgui/
H A Dimgui_internal.h146 typedef int ImGuiActivateFlags; // -> enum ImGuiActivateFlags_ // Flags: for navigation/focus function (will be for ActivateItem() later)
1551 ImGuiID NavActivateId; // ~~ (g.ActiveId == 0) && IsNavInputPressed(ImGuiNavInput_Activate) ? NavId : 0, also set when calling ActivateItem()
1560 ImGuiID NavNextActivateId; // Set by ActivateItem(), queued until next frame.
2533 IMGUI_API void ActivateItem(ImGuiID id); // Remotely activate a button, checkbox, tree node etc. given its unique ID. activation is queued and processed on the next frame when the item is encountered again.
H A Dimgui.cpp7063 void ImGui::ActivateItem(ImGuiID id) in ActivateItem() function in ImGui

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