Home
Sort by
last modified time
|
relevance
|
path
Repository(s)
applications
arkcompiler
base
build
commonlibrary
developtools
device
docs
domains
drivers
foundation
ide
interface
kernel
napi_generator
productdefine
test
third_party
vendor
select all
invert selection
clear
Full Search
Search through all text tokens(words,strings,identifiers,numbers) in index.
Definition
Only finds symbol definitions(where e.g a variable(function,...) is defined).
Symbol
Only finds symbol(e.g. methods classes,function,variables).
File Path
Path of the source file(use "/").If you want just exact path,enclose it in "".Source files end with: .jar/.bz2/.a/.h/.java...
History
History log comments.
Type
Any
Bzip(2)
C
Clojure
C#
C++
ELF
Erlang
Image file
Fortran
Golang
GZIP
Haskell
Jar
Java
Java class
JavaScript
Lisp
Lua
Pascal
Perl
PHP
Plain Text
PL/SQL
Python
Rust
Scala
Shell script
SQL
Tar
Tcl
Troff
UUEncoded
Visual Basic
XML
Zip
Type of analyzer used to filter file types include with selected(e.g. just C sources).
Help
Searched
refs:ActivateItem
(Results
1 - 4
of
4
) sorted by relevance
/third_party/mesa3d/src/imgui/
H
A
D
imgui_internal.h
822
ImGuiID NavActivateId; // ~~ (g.ActiveId == 0) && IsNavInputPressed(ImGuiNavInput_Activate) ? NavId : 0, also set when calling
ActivateItem
()
829
ImGuiID NavNextActivateId; // Set by
ActivateItem
(), queued until next frame.
1407
IMGUI_API void
ActivateItem
(ImGuiID id); // Remotely activate a button, checkbox, tree node etc. given its unique ID. activation is queued and processed on the next frame when the item is encountered again.
H
A
D
imgui.cpp
6437
void ImGui::
ActivateItem
(ImGuiID id)
in ActivateItem()
function in ImGui
/third_party/skia/third_party/externals/imgui/
H
A
D
imgui_internal.h
146
typedef int ImGuiActivateFlags; // -> enum ImGuiActivateFlags_ // Flags: for navigation/focus function (will be for
ActivateItem
() later)
1551
ImGuiID NavActivateId; // ~~ (g.ActiveId == 0) && IsNavInputPressed(ImGuiNavInput_Activate) ? NavId : 0, also set when calling
ActivateItem
()
1560
ImGuiID NavNextActivateId; // Set by
ActivateItem
(), queued until next frame.
2533
IMGUI_API void
ActivateItem
(ImGuiID id); // Remotely activate a button, checkbox, tree node etc. given its unique ID. activation is queued and processed on the next frame when the item is encountered again.
H
A
D
imgui.cpp
7063
void ImGui::
ActivateItem
(ImGuiID id)
in ActivateItem()
function in ImGui
Completed in 49 milliseconds