/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/IR/ |
H A D | MDBuilder.cpp | 28 MDNode *MDBuilder::createFPMath(float Accuracy) { in createFPMath() argument 29 if (Accuracy == 0.0) in createFPMath() 31 assert(Accuracy > 0.0 && "Invalid fpmath accuracy!"); in createFPMath() 33 createConstant(ConstantFP::get(Type::getFloatTy(Context), Accuracy)); in createFPMath()
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H A D | Verifier.cpp | 4195 const APFloat &Accuracy = CFP0->getValueAPF(); in visitInstruction() local 4196 Assert(&Accuracy.getSemantics() == &APFloat::IEEEsingle(), in visitInstruction() 4198 Assert(Accuracy.isFiniteNonZero() && !Accuracy.isNegative(), in visitInstruction()
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H A D | Instructions.cpp | 2434 ConstantFP *Accuracy = mdconst::extract<ConstantFP>(MD->getOperand(0)); in getFPAccuracy() 2435 return Accuracy->getValueAPF().convertToFloat(); in getFPAccuracy()
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/third_party/vk-gl-cts/modules/gles2/accuracy/ |
H A D | es2aAccuracyTests.hpp | 23 * \brief Accuracy tests. 33 namespace Accuracy namespace 49 } // Accuracy
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H A D | es2aTextureFilteringTests.hpp | 33 namespace Accuracy namespace 49 } // Accuracy
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H A D | es2aTextureMipmapTests.hpp | 33 namespace Accuracy namespace 49 } // Accuracy
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H A D | es2aVaryingInterpolationTests.hpp | 33 namespace Accuracy namespace 49 } // Accuracy
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H A D | es2aAccuracyTests.cpp | 21 * \brief Accuracy tests. 33 namespace Accuracy namespace 40 : TestCaseGroup(context, "texture", "Texturing Accuracy Tests") in TextureTests() 52 : TestCaseGroup(context, "accuracy", "Accuracy Tests") in AccuracyTests() 66 } // Accuracy
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H A D | es2aVaryingInterpolationTests.cpp | 56 namespace Accuracy namespace 278 : TestCaseGroup(context, "interpolation", "Varying Interpolation Accuracy Tests") in VaryingInterpolationTests() 329 } // Accuracy
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H A D | es2aTextureMipmapTests.cpp | 46 namespace Accuracy namespace 271 // Accuracy cases test against ideal lod computation. in iterate() 280 // Accuracy measurements are off unless we get the expected viewport size. in iterate() 549 // Accuracy cases test against ideal lod computation. in iterate() 552 // Accuracy measurements are off unless we get the expected viewport size. in iterate() 752 } // Accuracy
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H A D | es2aTextureFilteringTests.cpp | 44 namespace Accuracy namespace 208 // Accuracy measurements are off unless viewport size is 256x256 in iterate() 531 // Accuracy measurements are off unless viewport size is exactly as expected. in iterate() 629 : TestCaseGroup(context, "filter", "Texture Filtering Accuracy Tests") in TextureFilteringTests() 785 } // Accuracy
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/third_party/vk-gl-cts/modules/gles3/accuracy/ |
H A D | es3aAccuracyTests.hpp | 23 * \brief Accuracy tests. 33 namespace Accuracy namespace 49 } // Accuracy
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H A D | es3aTextureFilteringTests.hpp | 33 namespace Accuracy namespace 49 } // Accuracy
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H A D | es3aTextureMipmapTests.hpp | 33 namespace Accuracy namespace 49 } // Accuracy
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H A D | es3aVaryingInterpolationTests.hpp | 33 namespace Accuracy namespace 49 } // Accuracy
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H A D | es3aAccuracyTests.cpp | 21 * \brief Accuracy tests. 33 namespace Accuracy namespace 40 : TestCaseGroup(context, "texture", "Texturing Accuracy Tests") in TextureTests() 52 : TestCaseGroup(context, "accuracy", "Accuracy Tests") in AccuracyTests() 66 } // Accuracy
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H A D | es3aVaryingInterpolationTests.cpp | 58 namespace Accuracy namespace 284 : TestCaseGroup(context, "interpolation", "Varying Interpolation Accuracy Tests") in VaryingInterpolationTests() 335 } // Accuracy
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H A D | es3aTextureMipmapTests.cpp | 44 namespace Accuracy namespace 263 // Accuracy cases test against ideal lod computation. in iterate() 272 // Accuracy measurements are off unless we get the expected viewport size. in iterate() 537 // Accuracy cases test against ideal lod computation. in iterate() 540 // Accuracy measurements are off unless we get the expected viewport size. in iterate() 740 } // Accuracy
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H A D | es3aTextureFilteringTests.cpp | 41 namespace Accuracy namespace 198 // Accuracy measurements are off unless viewport size is 256x256 in iterate() 540 // Accuracy measurements are off unless viewport size is exactly as expected. in iterate() 636 : TestCaseGroup(context, "filter", "Texture Filtering Accuracy Tests") in TextureFilteringTests() 761 } // Accuracy
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/IR/ |
H A D | MDBuilder.h | 52 /// for the Accuracy parameter indicates the default (maximal precision) 54 MDNode *createFPMath(float Accuracy);
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/third_party/vk-gl-cts/modules/gles3/ |
H A D | tes3TestPackage.cpp | 158 addChild(new Accuracy::AccuracyTests (*m_context)); in init()
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/third_party/vk-gl-cts/modules/gles2/ |
H A D | tes2TestPackage.cpp | 161 addChild(new Accuracy::AccuracyTests (*m_context)); in init()
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/third_party/skia/third_party/externals/abseil-cpp/absl/random/ |
H A D | bernoulli_distribution_test.cc | 58 TEST_P(BernoulliTest, Accuracy) { in TEST_P()
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/third_party/ffmpeg/libavcodec/ |
H A D | qsvenc.c | 225 "TargetKbps: %"PRIu16"; Accuracy: %"PRIu16"; Convergence: %"PRIu16"; BRCParamMultiplier: %"PRIu16"\n", in dump_video_param() 226 info->TargetKbps, info->Accuracy, info->Convergence, info->BRCParamMultiplier); in dump_video_param() 747 q->param.mfx.Accuracy = q->avbr_accuracy; in init_video_param()
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