Home
last modified time | relevance | path

Searched refs:AcceptDragDropPayload (Results 1 - 7 of 7) sorted by relevance

/third_party/skia/third_party/externals/imgui/
H A Dimgui_demo.cpp1741 if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F)) in ShowDemoWindowWidgets()
1743 if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F)) in ShowDemoWindowWidgets()
2138 if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("DND_DEMO_CELL")) in ShowDemoWindowWidgets()
H A Dimgui.h189 typedef int ImGuiDragDropFlags; // -> enum ImGuiDragDropFlags_ // Flags: for BeginDragDropSource(), AcceptDragDropPayload()
806 // - On target candidates, call BeginDragDropTarget(), if it returns true also call AcceptDragDropPayload() + EndDragDropTarget().
812 IMGUI_API bool BeginDragDropTarget(); // call after submitting an item that may receive a payload. If this returns true, you can call AcceptDragDropPayload() + EndDragDropTarget()
813 IMGUI_API const ImGuiPayload* AcceptDragDropPayload(const char* type, ImGuiDragDropFlags flags = 0); // accept contents of a given type. If ImGuiDragDropFlags_AcceptBeforeDelivery is set you can peek into the payload before the mouse button is released.
1296 // Flags for ImGui::BeginDragDropSource(), ImGui::AcceptDragDropPayload()
1307 // AcceptDragDropPayload() flags
1308 ImGuiDragDropFlags_AcceptBeforeDelivery = 1 << 10, // AcceptDragDropPayload() will returns true even before the mouse button is released. You can then call IsDelivery() to test if the payload needs to be delivered.
2007 // Data payload for Drag and Drop operations: AcceptDragDropPayload(), GetDragDropPayload()
2019 bool Preview; // Set when AcceptDragDropPayload() was called and mouse has been hovering the target item (nb: handle overlapping drag targets)
2020 bool Delivery; // Set when AcceptDragDropPayload() wa
[all...]
H A Dimgui_widgets.cpp5023 if (const ImGuiPayload* payload = AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F))
5028 if (const ImGuiPayload* payload = AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F))
H A Dimgui.cpp10355 const ImGuiPayload* ImGui::AcceptDragDropPayload(const char* type, ImGuiDragDropFlags flags) in AcceptDragDropPayload() function in ImGui
/third_party/mesa3d/src/imgui/
H A Dimgui.h587 IMGUI_API bool BeginDragDropTarget(); // call after submitting an item that may receive a payload. If this returns true, you can call AcceptDragDropPayload() + EndDragDropTarget()
588 IMGUI_API const ImGuiPayload* AcceptDragDropPayload(const char* type, ImGuiDragDropFlags flags = 0); // accept contents of a given type. If ImGuiDragDropFlags_AcceptBeforeDelivery is set you can peek into the payload before the mouse button is released.
862 // Flags for ImGui::BeginDragDropSource(), ImGui::AcceptDragDropPayload()
873 // AcceptDragDropPayload() flags
874 ImGuiDragDropFlags_AcceptBeforeDelivery = 1 << 10, // AcceptDragDropPayload() will returns true even before the mouse button is released. You can then call IsDelivery() to test if the payload needs to be delivered.
1458 // Data payload for Drag and Drop operations: AcceptDragDropPayload(), GetDragDropPayload()
1470 bool Preview; // Set when AcceptDragDropPayload() was called and mouse has been hovering the target item (nb: handle overlapping drag targets)
1471 bool Delivery; // Set when AcceptDragDropPayload() was called and mouse button is released over the target item.
H A Dimgui_widgets.cpp4013 if (const ImGuiPayload* payload = AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F))
4018 if (const ImGuiPayload* payload = AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F))
H A Dimgui.cpp8705 const ImGuiPayload* ImGui::AcceptDragDropPayload(const char* type, ImGuiDragDropFlags flags) in AcceptDragDropPayload() function in ImGui

Completed in 86 milliseconds