Searched refs:AcceptDragDropPayload (Results 1 - 7 of 7) sorted by relevance
/third_party/skia/third_party/externals/imgui/ |
H A D | imgui_demo.cpp | 1741 if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F)) in ShowDemoWindowWidgets() 1743 if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F)) in ShowDemoWindowWidgets() 2138 if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("DND_DEMO_CELL")) in ShowDemoWindowWidgets()
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H A D | imgui.h | 189 typedef int ImGuiDragDropFlags; // -> enum ImGuiDragDropFlags_ // Flags: for BeginDragDropSource(), AcceptDragDropPayload() 806 // - On target candidates, call BeginDragDropTarget(), if it returns true also call AcceptDragDropPayload() + EndDragDropTarget(). 812 IMGUI_API bool BeginDragDropTarget(); // call after submitting an item that may receive a payload. If this returns true, you can call AcceptDragDropPayload() + EndDragDropTarget() 813 IMGUI_API const ImGuiPayload* AcceptDragDropPayload(const char* type, ImGuiDragDropFlags flags = 0); // accept contents of a given type. If ImGuiDragDropFlags_AcceptBeforeDelivery is set you can peek into the payload before the mouse button is released. 1296 // Flags for ImGui::BeginDragDropSource(), ImGui::AcceptDragDropPayload() 1307 // AcceptDragDropPayload() flags 1308 ImGuiDragDropFlags_AcceptBeforeDelivery = 1 << 10, // AcceptDragDropPayload() will returns true even before the mouse button is released. You can then call IsDelivery() to test if the payload needs to be delivered. 2007 // Data payload for Drag and Drop operations: AcceptDragDropPayload(), GetDragDropPayload() 2019 bool Preview; // Set when AcceptDragDropPayload() was called and mouse has been hovering the target item (nb: handle overlapping drag targets) 2020 bool Delivery; // Set when AcceptDragDropPayload() wa [all...] |
H A D | imgui_widgets.cpp | 5023 if (const ImGuiPayload* payload = AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F)) 5028 if (const ImGuiPayload* payload = AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F))
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H A D | imgui.cpp | 10355 const ImGuiPayload* ImGui::AcceptDragDropPayload(const char* type, ImGuiDragDropFlags flags) in AcceptDragDropPayload() function in ImGui
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/third_party/mesa3d/src/imgui/ |
H A D | imgui.h | 587 IMGUI_API bool BeginDragDropTarget(); // call after submitting an item that may receive a payload. If this returns true, you can call AcceptDragDropPayload() + EndDragDropTarget() 588 IMGUI_API const ImGuiPayload* AcceptDragDropPayload(const char* type, ImGuiDragDropFlags flags = 0); // accept contents of a given type. If ImGuiDragDropFlags_AcceptBeforeDelivery is set you can peek into the payload before the mouse button is released. 862 // Flags for ImGui::BeginDragDropSource(), ImGui::AcceptDragDropPayload() 873 // AcceptDragDropPayload() flags 874 ImGuiDragDropFlags_AcceptBeforeDelivery = 1 << 10, // AcceptDragDropPayload() will returns true even before the mouse button is released. You can then call IsDelivery() to test if the payload needs to be delivered. 1458 // Data payload for Drag and Drop operations: AcceptDragDropPayload(), GetDragDropPayload() 1470 bool Preview; // Set when AcceptDragDropPayload() was called and mouse has been hovering the target item (nb: handle overlapping drag targets) 1471 bool Delivery; // Set when AcceptDragDropPayload() was called and mouse button is released over the target item.
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H A D | imgui_widgets.cpp | 4013 if (const ImGuiPayload* payload = AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F)) 4018 if (const ImGuiPayload* payload = AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F))
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H A D | imgui.cpp | 8705 const ImGuiPayload* ImGui::AcceptDragDropPayload(const char* type, ImGuiDragDropFlags flags) in AcceptDragDropPayload() function in ImGui
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