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Help
Searched
refs:ATTR_UNUSED
(Results
1 - 6
of
6
) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/r300/
H
A
D
r300_shader_semantics.h
26
#define
ATTR_UNUSED
(-1)
macro
54
info->pos =
ATTR_UNUSED
;
in r300_shader_semantics_reset()
55
info->psize =
ATTR_UNUSED
;
in r300_shader_semantics_reset()
56
info->face =
ATTR_UNUSED
;
in r300_shader_semantics_reset()
57
info->fog =
ATTR_UNUSED
;
in r300_shader_semantics_reset()
58
info->wpos =
ATTR_UNUSED
;
in r300_shader_semantics_reset()
61
info->color[i] =
ATTR_UNUSED
;
in r300_shader_semantics_reset()
62
info->bcolor[i] =
ATTR_UNUSED
;
in r300_shader_semantics_reset()
66
info->generic[i] =
ATTR_UNUSED
;
in r300_shader_semantics_reset()
H
A
D
r300_vs.c
112
boolean any_bcolor_used = outputs->bcolor[0] !=
ATTR_UNUSED
||
in set_vertex_inputs_outputs()
113
outputs->bcolor[1] !=
ATTR_UNUSED
;
in set_vertex_inputs_outputs()
120
if (outputs->pos !=
ATTR_UNUSED
) {
in set_vertex_inputs_outputs()
127
if (outputs->psize !=
ATTR_UNUSED
) {
in set_vertex_inputs_outputs()
140
if (outputs->color[i] !=
ATTR_UNUSED
) {
in set_vertex_inputs_outputs()
143
outputs->color[1] !=
ATTR_UNUSED
) {
in set_vertex_inputs_outputs()
150
if (outputs->bcolor[i] !=
ATTR_UNUSED
) {
in set_vertex_inputs_outputs()
159
if (outputs->generic[i] !=
ATTR_UNUSED
) {
in set_vertex_inputs_outputs()
165
if (outputs->fog !=
ATTR_UNUSED
) {
in set_vertex_inputs_outputs()
H
A
D
r300_state_derived.c
74
if (vs_outputs->pos !=
ATTR_UNUSED
) {
in r300_draw_emit_all_attribs()
81
if (vs_outputs->psize !=
ATTR_UNUSED
) {
in r300_draw_emit_all_attribs()
87
if (vs_outputs->color[i] !=
ATTR_UNUSED
) {
in r300_draw_emit_all_attribs()
94
if (vs_outputs->bcolor[i] !=
ATTR_UNUSED
) {
in r300_draw_emit_all_attribs()
104
if (vs_outputs->generic[i] !=
ATTR_UNUSED
&&
in r300_draw_emit_all_attribs()
112
if (gen_count < 8 && vs_outputs->fog !=
ATTR_UNUSED
) {
in r300_draw_emit_all_attribs()
118
if (r300_fs(r300)->shader->inputs.wpos !=
ATTR_UNUSED
&& gen_count < 8) {
in r300_draw_emit_all_attribs()
316
boolean any_bcolor_used = vs_outputs->bcolor[0] !=
ATTR_UNUSED
||
in r300_update_rs_block()
317
vs_outputs->bcolor[1] !=
ATTR_UNUSED
;
in r300_update_rs_block()
344
if (vs_outputs->psize !=
ATTR_UNUSED
) {
in r300_update_rs_block()
[all...]
H
A
D
r300_fs.c
124
if (inputs->color[i] !=
ATTR_UNUSED
) {
in allocate_hardware_inputs()
128
if (inputs->face !=
ATTR_UNUSED
) {
in allocate_hardware_inputs()
132
if (inputs->generic[i] !=
ATTR_UNUSED
) {
in allocate_hardware_inputs()
136
if (inputs->fog !=
ATTR_UNUSED
) {
in allocate_hardware_inputs()
139
if (inputs->wpos !=
ATTR_UNUSED
) {
in allocate_hardware_inputs()
489
if (wpos !=
ATTR_UNUSED
) {
in r300_translate_fragment_shader()
494
if (face !=
ATTR_UNUSED
) {
in r300_translate_fragment_shader()
H
A
D
r300_vs_draw.c
375
vs->shader->outputs.generic[transform.last_generic + 1] =
ATTR_UNUSED
;
in r300_draw_init_vertex_shader()
H
A
D
r300_state.c
1769
r300_fs(r300)->shader->inputs.wpos !=
ATTR_UNUSED
) {
in r300_set_viewport_states()
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