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Searched refs:ANIMATION_SPEED (Results 1 - 2 of 2) sorted by relevance

/third_party/glfw/examples/
H A Dboing.c82 #define ANIMATION_SPEED 50.f macro
329 deg_rot_y = TruncateDeg( deg_rot_y + deg_rot_y_inc*((float)dt2*ANIMATION_SPEED) ); in DrawBoingBall()
417 ball_x += ball_x_inc * ((float)delta_t*ANIMATION_SPEED); in BounceBall()
418 ball_y += ball_y_inc * ((float)delta_t*ANIMATION_SPEED); in BounceBall()
H A Dwave.c31 #define ANIMATION_SPEED 10.0 macro
222 double time_step = dt * ANIMATION_SPEED; in calc_grid()

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