/third_party/skia/third_party/externals/angle2/src/libGL/ |
H A D | entry_points_gl_1_autogen.h | 20 ANGLE_EXPORT void GL_APIENTRY GL_Accum(GLenum op, GLfloat value); 21 ANGLE_EXPORT void GL_APIENTRY GL_AlphaFunc(GLenum func, GLfloat ref); 22 ANGLE_EXPORT void GL_APIENTRY GL_Begin(GLenum mode); 23 ANGLE_EXPORT void GL_APIENTRY GL_Bitmap(GLsizei width, 30 ANGLE_EXPORT void GL_APIENTRY GL_BlendFunc(GLenum sfactor, GLenum dfactor); 31 ANGLE_EXPORT void GL_APIENTRY GL_CallList(GLuint list); 32 ANGLE_EXPORT void GL_APIENTRY GL_CallLists(GLsizei n, GLenum type, const void *lists); 33 ANGLE_EXPORT void GL_APIENTRY GL_Clear(GLbitfield mask); 34 ANGLE_EXPORT void GL_APIENTRY GL_ClearAccum(GLfloat red, 38 ANGLE_EXPORT voi [all...] |
H A D | entry_points_gl_3_autogen.h | 20 ANGLE_EXPORT void GL_APIENTRY GL_BeginConditionalRender(GLuint id, GLenum mode); 21 ANGLE_EXPORT void GL_APIENTRY GL_BeginTransformFeedback(GLenum primitiveMode); 22 ANGLE_EXPORT void GL_APIENTRY GL_BindBufferBase(GLenum target, GLuint index, GLuint buffer); 23 ANGLE_EXPORT void GL_APIENTRY 25 ANGLE_EXPORT void GL_APIENTRY GL_BindFragDataLocation(GLuint program, 28 ANGLE_EXPORT void GL_APIENTRY GL_BindFramebuffer(GLenum target, GLuint framebuffer); 29 ANGLE_EXPORT void GL_APIENTRY GL_BindRenderbuffer(GLenum target, GLuint renderbuffer); 30 ANGLE_EXPORT void GL_APIENTRY GL_BindVertexArray(GLuint array); 31 ANGLE_EXPORT void GL_APIENTRY GL_BlitFramebuffer(GLint srcX0, 41 ANGLE_EXPORT GLenu [all...] |
H A D | entry_points_gl_2_autogen.h | 20 ANGLE_EXPORT void GL_APIENTRY GL_AttachShader(GLuint program, GLuint shader); 21 ANGLE_EXPORT void GL_APIENTRY GL_BindAttribLocation(GLuint program, 24 ANGLE_EXPORT void GL_APIENTRY GL_BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); 25 ANGLE_EXPORT void GL_APIENTRY GL_CompileShader(GLuint shader); 26 ANGLE_EXPORT GLuint GL_APIENTRY GL_CreateProgram(); 27 ANGLE_EXPORT GLuint GL_APIENTRY GL_CreateShader(GLenum type); 28 ANGLE_EXPORT void GL_APIENTRY GL_DeleteProgram(GLuint program); 29 ANGLE_EXPORT void GL_APIENTRY GL_DeleteShader(GLuint shader); 30 ANGLE_EXPORT void GL_APIENTRY GL_DetachShader(GLuint program, GLuint shader); 31 ANGLE_EXPORT voi [all...] |
H A D | entry_points_gl_4_autogen.h | 20 ANGLE_EXPORT void GL_APIENTRY GL_BeginQueryIndexed(GLenum target, GLuint index, GLuint id); 21 ANGLE_EXPORT void GL_APIENTRY GL_BindTransformFeedback(GLenum target, GLuint id); 22 ANGLE_EXPORT void GL_APIENTRY GL_BlendEquationSeparatei(GLuint buf, 25 ANGLE_EXPORT void GL_APIENTRY GL_BlendEquationi(GLuint buf, GLenum mode); 26 ANGLE_EXPORT void GL_APIENTRY 28 ANGLE_EXPORT void GL_APIENTRY GL_BlendFunci(GLuint buf, GLenum src, GLenum dst); 29 ANGLE_EXPORT void GL_APIENTRY GL_DeleteTransformFeedbacks(GLsizei n, const GLuint *ids); 30 ANGLE_EXPORT void GL_APIENTRY GL_DrawArraysIndirect(GLenum mode, const void *indirect); 31 ANGLE_EXPORT void GL_APIENTRY GL_DrawElementsIndirect(GLenum mode, 34 ANGLE_EXPORT voi [all...] |
/third_party/skia/third_party/externals/angle2/src/libGLESv2/ |
H A D | entry_points_gles_2_0_autogen.h | 18 ANGLE_EXPORT void GL_APIENTRY GL_ActiveTexture(GLenum texture); 19 ANGLE_EXPORT void GL_APIENTRY GL_AttachShader(GLuint program, GLuint shader); 20 ANGLE_EXPORT void GL_APIENTRY GL_BindAttribLocation(GLuint program, 23 ANGLE_EXPORT void GL_APIENTRY GL_BindBuffer(GLenum target, GLuint buffer); 24 ANGLE_EXPORT void GL_APIENTRY GL_BindFramebuffer(GLenum target, GLuint framebuffer); 25 ANGLE_EXPORT void GL_APIENTRY GL_BindRenderbuffer(GLenum target, GLuint renderbuffer); 26 ANGLE_EXPORT void GL_APIENTRY GL_BindTexture(GLenum target, GLuint texture); 27 ANGLE_EXPORT void GL_APIENTRY GL_BlendColor(GLfloat red, 31 ANGLE_EXPORT void GL_APIENTRY GL_BlendEquation(GLenum mode); 32 ANGLE_EXPORT voi [all...] |
H A D | entry_points_gles_ext_autogen.h | 24 ANGLE_EXPORT void GL_APIENTRY GL_DrawArraysInstancedBaseInstanceANGLE(GLenum mode, 29 ANGLE_EXPORT void GL_APIENTRY 37 ANGLE_EXPORT void GL_APIENTRY 44 ANGLE_EXPORT void GL_APIENTRY 55 ANGLE_EXPORT void GL_APIENTRY GL_CopyTexture3DANGLE(GLuint sourceId, 65 ANGLE_EXPORT void GL_APIENTRY GL_CopySubTexture3DANGLE(GLuint sourceId, 86 ANGLE_EXPORT void GL_APIENTRY GL_BlitFramebufferANGLE(GLint srcX0, 98 ANGLE_EXPORT void GL_APIENTRY GL_RenderbufferStorageMultisampleANGLE(GLenum target, 105 ANGLE_EXPORT void GL_APIENTRY 107 ANGLE_EXPORT voi [all...] |
H A D | entry_points_gles_1_0_autogen.h | 18 ANGLE_EXPORT void GL_APIENTRY GL_AlphaFunc(GLenum func, GLfloat ref); 19 ANGLE_EXPORT void GL_APIENTRY GL_AlphaFuncx(GLenum func, GLfixed ref); 20 ANGLE_EXPORT void GL_APIENTRY GL_ClearColorx(GLfixed red, 24 ANGLE_EXPORT void GL_APIENTRY GL_ClearDepthx(GLfixed depth); 25 ANGLE_EXPORT void GL_APIENTRY GL_ClientActiveTexture(GLenum texture); 26 ANGLE_EXPORT void GL_APIENTRY GL_ClipPlanef(GLenum p, const GLfloat *eqn); 27 ANGLE_EXPORT void GL_APIENTRY GL_ClipPlanex(GLenum plane, const GLfixed *equation); 28 ANGLE_EXPORT void GL_APIENTRY GL_Color4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 29 ANGLE_EXPORT void GL_APIENTRY GL_Color4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); 30 ANGLE_EXPORT voi [all...] |
H A D | entry_points_gles_3_0_autogen.h | 18 ANGLE_EXPORT void GL_APIENTRY GL_BeginQuery(GLenum target, GLuint id); 19 ANGLE_EXPORT void GL_APIENTRY GL_BeginTransformFeedback(GLenum primitiveMode); 20 ANGLE_EXPORT void GL_APIENTRY GL_BindBufferBase(GLenum target, GLuint index, GLuint buffer); 21 ANGLE_EXPORT void GL_APIENTRY 23 ANGLE_EXPORT void GL_APIENTRY GL_BindSampler(GLuint unit, GLuint sampler); 24 ANGLE_EXPORT void GL_APIENTRY GL_BindTransformFeedback(GLenum target, GLuint id); 25 ANGLE_EXPORT void GL_APIENTRY GL_BindVertexArray(GLuint array); 26 ANGLE_EXPORT void GL_APIENTRY GL_BlitFramebuffer(GLint srcX0, 36 ANGLE_EXPORT void GL_APIENTRY GL_ClearBufferfi(GLenum buffer, 40 ANGLE_EXPORT voi [all...] |
H A D | entry_points_egl_ext_autogen.h | 21 ANGLE_EXPORT void EGLAPIENTRY EGL_SetBlobCacheFuncsANDROID(EGLDisplay dpy, 26 ANGLE_EXPORT EGLClientBuffer EGLAPIENTRY 30 ANGLE_EXPORT EGLBoolean EGLAPIENTRY EGL_GetCompositorTimingSupportedANDROID(EGLDisplay dpy, 33 ANGLE_EXPORT EGLBoolean EGLAPIENTRY EGL_GetCompositorTimingANDROID(EGLDisplay dpy, 38 ANGLE_EXPORT EGLBoolean EGLAPIENTRY EGL_GetNextFrameIdANDROID(EGLDisplay dpy, 41 ANGLE_EXPORT EGLBoolean EGLAPIENTRY EGL_GetFrameTimestampSupportedANDROID(EGLDisplay dpy, 44 ANGLE_EXPORT EGLBoolean EGLAPIENTRY EGL_GetFrameTimestampsANDROID(EGLDisplay dpy, 52 ANGLE_EXPORT EGLClientBuffer EGLAPIENTRY 56 ANGLE_EXPORT EGLint EGLAPIENTRY EGL_DupNativeFenceFDANDROID(EGLDisplay dpy, EGLSyncKHR sync); 59 ANGLE_EXPORT EGLBoolea [all...] |
H A D | entry_points_egl_autogen.h | 20 ANGLE_EXPORT EGLBoolean EGLAPIENTRY EGL_ChooseConfig(EGLDisplay dpy, 25 ANGLE_EXPORT EGLBoolean EGLAPIENTRY EGL_CopyBuffers(EGLDisplay dpy, 28 ANGLE_EXPORT EGLContext EGLAPIENTRY EGL_CreateContext(EGLDisplay dpy, 32 ANGLE_EXPORT EGLSurface EGLAPIENTRY EGL_CreatePbufferSurface(EGLDisplay dpy, 35 ANGLE_EXPORT EGLSurface EGLAPIENTRY EGL_CreatePixmapSurface(EGLDisplay dpy, 39 ANGLE_EXPORT EGLSurface EGLAPIENTRY EGL_CreateWindowSurface(EGLDisplay dpy, 43 ANGLE_EXPORT EGLBoolean EGLAPIENTRY EGL_DestroyContext(EGLDisplay dpy, EGLContext ctx); 44 ANGLE_EXPORT EGLBoolean EGLAPIENTRY EGL_DestroySurface(EGLDisplay dpy, EGLSurface surface); 45 ANGLE_EXPORT EGLBoolean EGLAPIENTRY EGL_GetConfigAttrib(EGLDisplay dpy, 49 ANGLE_EXPORT EGLBoolea [all...] |
H A D | entry_points_gles_3_1_autogen.h | 19 ANGLE_EXPORT void GL_APIENTRY GL_ActiveShaderProgram(GLuint pipeline, GLuint program); 20 ANGLE_EXPORT void GL_APIENTRY GL_BindImageTexture(GLuint unit, 27 ANGLE_EXPORT void GL_APIENTRY GL_BindProgramPipeline(GLuint pipeline); 28 ANGLE_EXPORT void GL_APIENTRY GL_BindVertexBuffer(GLuint bindingindex, 32 ANGLE_EXPORT GLuint GL_APIENTRY GL_CreateShaderProgramv(GLenum type, 35 ANGLE_EXPORT void GL_APIENTRY GL_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines); 36 ANGLE_EXPORT void GL_APIENTRY GL_DispatchCompute(GLuint num_groups_x, 39 ANGLE_EXPORT void GL_APIENTRY GL_DispatchComputeIndirect(GLintptr indirect); 40 ANGLE_EXPORT void GL_APIENTRY GL_DrawArraysIndirect(GLenum mode, const void *indirect); 41 ANGLE_EXPORT voi [all...] |
H A D | entry_points_gles_3_2_autogen.h | 18 ANGLE_EXPORT void GL_APIENTRY GL_BlendBarrier(); 19 ANGLE_EXPORT void GL_APIENTRY GL_BlendEquationSeparatei(GLuint buf, 22 ANGLE_EXPORT void GL_APIENTRY GL_BlendEquationi(GLuint buf, GLenum mode); 23 ANGLE_EXPORT void GL_APIENTRY 25 ANGLE_EXPORT void GL_APIENTRY GL_BlendFunci(GLuint buf, GLenum src, GLenum dst); 26 ANGLE_EXPORT void GL_APIENTRY 28 ANGLE_EXPORT void GL_APIENTRY GL_CopyImageSubData(GLuint srcName, 43 ANGLE_EXPORT void GL_APIENTRY GL_DebugMessageCallback(GLDEBUGPROC callback, const void *userParam); 44 ANGLE_EXPORT void GL_APIENTRY GL_DebugMessageControl(GLenum source, 50 ANGLE_EXPORT voi [all...] |
H A D | cl_dispatch_table.h | 16 ANGLE_EXPORT extern const cl_icd_dispatch gCLIcdDispatchTable;
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/third_party/skia/third_party/externals/angle2/src/feature_support_util/ |
H A D | feature_support_util.h | 44 ANGLE_EXPORT bool ANGLEGetFeatureSupportUtilAPIVersion(unsigned int *versionToUse); 59 ANGLE_EXPORT bool ANGLEAndroidParseRulesString(const char *rulesString, 72 ANGLE_EXPORT bool ANGLEGetSystemInfo(SystemInfoHandle *systemInfoHandle); 86 ANGLE_EXPORT bool ANGLEAddDeviceInfoToSystemInfo(const char *deviceMfr, 104 ANGLE_EXPORT bool ANGLEShouldBeUsedForApplication(const RulesHandle rulesHandle, 114 ANGLE_EXPORT void ANGLEFreeRulesHandle(const RulesHandle rulesHandle); 121 ANGLE_EXPORT void ANGLEFreeSystemInfoHandle(const SystemInfoHandle systemInfoHandle);
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H A D | feature_support_util.cpp | 761 ANGLE_EXPORT bool ANGLEGetFeatureSupportUtilAPIVersion(unsigned int *versionToUse) in ANGLEGetFeatureSupportUtilAPIVersion() 779 ANGLE_EXPORT bool ANGLEAndroidParseRulesString(const char *rulesString, in ANGLEAndroidParseRulesString() 803 ANGLE_EXPORT bool ANGLEGetSystemInfo(SystemInfoHandle *systemInfoHandle) in ANGLEGetSystemInfo() 824 ANGLE_EXPORT bool ANGLEAddDeviceInfoToSystemInfo(const char *deviceMfr, in ANGLEAddDeviceInfoToSystemInfo() 840 ANGLE_EXPORT bool ANGLEShouldBeUsedForApplication(const RulesHandle rulesHandle, in ANGLEShouldBeUsedForApplication() 870 ANGLE_EXPORT void ANGLEFreeRulesHandle(const RulesHandle rulesHandle) in ANGLEFreeRulesHandle() 880 ANGLE_EXPORT void ANGLEFreeSystemInfoHandle(const SystemInfoHandle systemInfoHandle) in ANGLEFreeSystemInfoHandle()
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/third_party/skia/third_party/externals/angle2/include/ |
H A D | export.h | 7 // export.h : Defines ANGLE_EXPORT, a macro for exporting functions from the DLL 12 #if !defined(ANGLE_EXPORT) 16 # define ANGLE_EXPORT __declspec(dllexport) macro 18 # define ANGLE_EXPORT __declspec(dllimport) macro 23 # define ANGLE_EXPORT __attribute__((visibility("default"))) macro 25 # define ANGLE_EXPORT macro 28 # define ANGLE_EXPORT macro 30 #endif // !defined(ANGLE_EXPORT)
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/third_party/skia/third_party/externals/angle2/src/libOpenCL/ |
H A D | dispatch.h | 14 # define CL_API_ENTRY ANGLE_EXPORT
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