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Searched refs:ANGLE_EXPORT (Results 1 - 17 of 17) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libGL/
H A Dentry_points_gl_1_autogen.h20 ANGLE_EXPORT void GL_APIENTRY GL_Accum(GLenum op, GLfloat value);
21 ANGLE_EXPORT void GL_APIENTRY GL_AlphaFunc(GLenum func, GLfloat ref);
22 ANGLE_EXPORT void GL_APIENTRY GL_Begin(GLenum mode);
23 ANGLE_EXPORT void GL_APIENTRY GL_Bitmap(GLsizei width,
30 ANGLE_EXPORT void GL_APIENTRY GL_BlendFunc(GLenum sfactor, GLenum dfactor);
31 ANGLE_EXPORT void GL_APIENTRY GL_CallList(GLuint list);
32 ANGLE_EXPORT void GL_APIENTRY GL_CallLists(GLsizei n, GLenum type, const void *lists);
33 ANGLE_EXPORT void GL_APIENTRY GL_Clear(GLbitfield mask);
34 ANGLE_EXPORT void GL_APIENTRY GL_ClearAccum(GLfloat red,
38 ANGLE_EXPORT voi
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H A Dentry_points_gl_3_autogen.h20 ANGLE_EXPORT void GL_APIENTRY GL_BeginConditionalRender(GLuint id, GLenum mode);
21 ANGLE_EXPORT void GL_APIENTRY GL_BeginTransformFeedback(GLenum primitiveMode);
22 ANGLE_EXPORT void GL_APIENTRY GL_BindBufferBase(GLenum target, GLuint index, GLuint buffer);
23 ANGLE_EXPORT void GL_APIENTRY
25 ANGLE_EXPORT void GL_APIENTRY GL_BindFragDataLocation(GLuint program,
28 ANGLE_EXPORT void GL_APIENTRY GL_BindFramebuffer(GLenum target, GLuint framebuffer);
29 ANGLE_EXPORT void GL_APIENTRY GL_BindRenderbuffer(GLenum target, GLuint renderbuffer);
30 ANGLE_EXPORT void GL_APIENTRY GL_BindVertexArray(GLuint array);
31 ANGLE_EXPORT void GL_APIENTRY GL_BlitFramebuffer(GLint srcX0,
41 ANGLE_EXPORT GLenu
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H A Dentry_points_gl_2_autogen.h20 ANGLE_EXPORT void GL_APIENTRY GL_AttachShader(GLuint program, GLuint shader);
21 ANGLE_EXPORT void GL_APIENTRY GL_BindAttribLocation(GLuint program,
24 ANGLE_EXPORT void GL_APIENTRY GL_BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
25 ANGLE_EXPORT void GL_APIENTRY GL_CompileShader(GLuint shader);
26 ANGLE_EXPORT GLuint GL_APIENTRY GL_CreateProgram();
27 ANGLE_EXPORT GLuint GL_APIENTRY GL_CreateShader(GLenum type);
28 ANGLE_EXPORT void GL_APIENTRY GL_DeleteProgram(GLuint program);
29 ANGLE_EXPORT void GL_APIENTRY GL_DeleteShader(GLuint shader);
30 ANGLE_EXPORT void GL_APIENTRY GL_DetachShader(GLuint program, GLuint shader);
31 ANGLE_EXPORT voi
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H A Dentry_points_gl_4_autogen.h20 ANGLE_EXPORT void GL_APIENTRY GL_BeginQueryIndexed(GLenum target, GLuint index, GLuint id);
21 ANGLE_EXPORT void GL_APIENTRY GL_BindTransformFeedback(GLenum target, GLuint id);
22 ANGLE_EXPORT void GL_APIENTRY GL_BlendEquationSeparatei(GLuint buf,
25 ANGLE_EXPORT void GL_APIENTRY GL_BlendEquationi(GLuint buf, GLenum mode);
26 ANGLE_EXPORT void GL_APIENTRY
28 ANGLE_EXPORT void GL_APIENTRY GL_BlendFunci(GLuint buf, GLenum src, GLenum dst);
29 ANGLE_EXPORT void GL_APIENTRY GL_DeleteTransformFeedbacks(GLsizei n, const GLuint *ids);
30 ANGLE_EXPORT void GL_APIENTRY GL_DrawArraysIndirect(GLenum mode, const void *indirect);
31 ANGLE_EXPORT void GL_APIENTRY GL_DrawElementsIndirect(GLenum mode,
34 ANGLE_EXPORT voi
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/third_party/skia/third_party/externals/angle2/src/libGLESv2/
H A Dentry_points_gles_2_0_autogen.h18 ANGLE_EXPORT void GL_APIENTRY GL_ActiveTexture(GLenum texture);
19 ANGLE_EXPORT void GL_APIENTRY GL_AttachShader(GLuint program, GLuint shader);
20 ANGLE_EXPORT void GL_APIENTRY GL_BindAttribLocation(GLuint program,
23 ANGLE_EXPORT void GL_APIENTRY GL_BindBuffer(GLenum target, GLuint buffer);
24 ANGLE_EXPORT void GL_APIENTRY GL_BindFramebuffer(GLenum target, GLuint framebuffer);
25 ANGLE_EXPORT void GL_APIENTRY GL_BindRenderbuffer(GLenum target, GLuint renderbuffer);
26 ANGLE_EXPORT void GL_APIENTRY GL_BindTexture(GLenum target, GLuint texture);
27 ANGLE_EXPORT void GL_APIENTRY GL_BlendColor(GLfloat red,
31 ANGLE_EXPORT void GL_APIENTRY GL_BlendEquation(GLenum mode);
32 ANGLE_EXPORT voi
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H A Dentry_points_gles_ext_autogen.h24 ANGLE_EXPORT void GL_APIENTRY GL_DrawArraysInstancedBaseInstanceANGLE(GLenum mode,
29 ANGLE_EXPORT void GL_APIENTRY
37 ANGLE_EXPORT void GL_APIENTRY
44 ANGLE_EXPORT void GL_APIENTRY
55 ANGLE_EXPORT void GL_APIENTRY GL_CopyTexture3DANGLE(GLuint sourceId,
65 ANGLE_EXPORT void GL_APIENTRY GL_CopySubTexture3DANGLE(GLuint sourceId,
86 ANGLE_EXPORT void GL_APIENTRY GL_BlitFramebufferANGLE(GLint srcX0,
98 ANGLE_EXPORT void GL_APIENTRY GL_RenderbufferStorageMultisampleANGLE(GLenum target,
105 ANGLE_EXPORT void GL_APIENTRY
107 ANGLE_EXPORT voi
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H A Dentry_points_gles_1_0_autogen.h18 ANGLE_EXPORT void GL_APIENTRY GL_AlphaFunc(GLenum func, GLfloat ref);
19 ANGLE_EXPORT void GL_APIENTRY GL_AlphaFuncx(GLenum func, GLfixed ref);
20 ANGLE_EXPORT void GL_APIENTRY GL_ClearColorx(GLfixed red,
24 ANGLE_EXPORT void GL_APIENTRY GL_ClearDepthx(GLfixed depth);
25 ANGLE_EXPORT void GL_APIENTRY GL_ClientActiveTexture(GLenum texture);
26 ANGLE_EXPORT void GL_APIENTRY GL_ClipPlanef(GLenum p, const GLfloat *eqn);
27 ANGLE_EXPORT void GL_APIENTRY GL_ClipPlanex(GLenum plane, const GLfixed *equation);
28 ANGLE_EXPORT void GL_APIENTRY GL_Color4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
29 ANGLE_EXPORT void GL_APIENTRY GL_Color4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
30 ANGLE_EXPORT voi
[all...]
H A Dentry_points_gles_3_0_autogen.h18 ANGLE_EXPORT void GL_APIENTRY GL_BeginQuery(GLenum target, GLuint id);
19 ANGLE_EXPORT void GL_APIENTRY GL_BeginTransformFeedback(GLenum primitiveMode);
20 ANGLE_EXPORT void GL_APIENTRY GL_BindBufferBase(GLenum target, GLuint index, GLuint buffer);
21 ANGLE_EXPORT void GL_APIENTRY
23 ANGLE_EXPORT void GL_APIENTRY GL_BindSampler(GLuint unit, GLuint sampler);
24 ANGLE_EXPORT void GL_APIENTRY GL_BindTransformFeedback(GLenum target, GLuint id);
25 ANGLE_EXPORT void GL_APIENTRY GL_BindVertexArray(GLuint array);
26 ANGLE_EXPORT void GL_APIENTRY GL_BlitFramebuffer(GLint srcX0,
36 ANGLE_EXPORT void GL_APIENTRY GL_ClearBufferfi(GLenum buffer,
40 ANGLE_EXPORT voi
[all...]
H A Dentry_points_egl_ext_autogen.h21 ANGLE_EXPORT void EGLAPIENTRY EGL_SetBlobCacheFuncsANDROID(EGLDisplay dpy,
26 ANGLE_EXPORT EGLClientBuffer EGLAPIENTRY
30 ANGLE_EXPORT EGLBoolean EGLAPIENTRY EGL_GetCompositorTimingSupportedANDROID(EGLDisplay dpy,
33 ANGLE_EXPORT EGLBoolean EGLAPIENTRY EGL_GetCompositorTimingANDROID(EGLDisplay dpy,
38 ANGLE_EXPORT EGLBoolean EGLAPIENTRY EGL_GetNextFrameIdANDROID(EGLDisplay dpy,
41 ANGLE_EXPORT EGLBoolean EGLAPIENTRY EGL_GetFrameTimestampSupportedANDROID(EGLDisplay dpy,
44 ANGLE_EXPORT EGLBoolean EGLAPIENTRY EGL_GetFrameTimestampsANDROID(EGLDisplay dpy,
52 ANGLE_EXPORT EGLClientBuffer EGLAPIENTRY
56 ANGLE_EXPORT EGLint EGLAPIENTRY EGL_DupNativeFenceFDANDROID(EGLDisplay dpy, EGLSyncKHR sync);
59 ANGLE_EXPORT EGLBoolea
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H A Dentry_points_egl_autogen.h20 ANGLE_EXPORT EGLBoolean EGLAPIENTRY EGL_ChooseConfig(EGLDisplay dpy,
25 ANGLE_EXPORT EGLBoolean EGLAPIENTRY EGL_CopyBuffers(EGLDisplay dpy,
28 ANGLE_EXPORT EGLContext EGLAPIENTRY EGL_CreateContext(EGLDisplay dpy,
32 ANGLE_EXPORT EGLSurface EGLAPIENTRY EGL_CreatePbufferSurface(EGLDisplay dpy,
35 ANGLE_EXPORT EGLSurface EGLAPIENTRY EGL_CreatePixmapSurface(EGLDisplay dpy,
39 ANGLE_EXPORT EGLSurface EGLAPIENTRY EGL_CreateWindowSurface(EGLDisplay dpy,
43 ANGLE_EXPORT EGLBoolean EGLAPIENTRY EGL_DestroyContext(EGLDisplay dpy, EGLContext ctx);
44 ANGLE_EXPORT EGLBoolean EGLAPIENTRY EGL_DestroySurface(EGLDisplay dpy, EGLSurface surface);
45 ANGLE_EXPORT EGLBoolean EGLAPIENTRY EGL_GetConfigAttrib(EGLDisplay dpy,
49 ANGLE_EXPORT EGLBoolea
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H A Dentry_points_gles_3_1_autogen.h19 ANGLE_EXPORT void GL_APIENTRY GL_ActiveShaderProgram(GLuint pipeline, GLuint program);
20 ANGLE_EXPORT void GL_APIENTRY GL_BindImageTexture(GLuint unit,
27 ANGLE_EXPORT void GL_APIENTRY GL_BindProgramPipeline(GLuint pipeline);
28 ANGLE_EXPORT void GL_APIENTRY GL_BindVertexBuffer(GLuint bindingindex,
32 ANGLE_EXPORT GLuint GL_APIENTRY GL_CreateShaderProgramv(GLenum type,
35 ANGLE_EXPORT void GL_APIENTRY GL_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
36 ANGLE_EXPORT void GL_APIENTRY GL_DispatchCompute(GLuint num_groups_x,
39 ANGLE_EXPORT void GL_APIENTRY GL_DispatchComputeIndirect(GLintptr indirect);
40 ANGLE_EXPORT void GL_APIENTRY GL_DrawArraysIndirect(GLenum mode, const void *indirect);
41 ANGLE_EXPORT voi
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H A Dentry_points_gles_3_2_autogen.h18 ANGLE_EXPORT void GL_APIENTRY GL_BlendBarrier();
19 ANGLE_EXPORT void GL_APIENTRY GL_BlendEquationSeparatei(GLuint buf,
22 ANGLE_EXPORT void GL_APIENTRY GL_BlendEquationi(GLuint buf, GLenum mode);
23 ANGLE_EXPORT void GL_APIENTRY
25 ANGLE_EXPORT void GL_APIENTRY GL_BlendFunci(GLuint buf, GLenum src, GLenum dst);
26 ANGLE_EXPORT void GL_APIENTRY
28 ANGLE_EXPORT void GL_APIENTRY GL_CopyImageSubData(GLuint srcName,
43 ANGLE_EXPORT void GL_APIENTRY GL_DebugMessageCallback(GLDEBUGPROC callback, const void *userParam);
44 ANGLE_EXPORT void GL_APIENTRY GL_DebugMessageControl(GLenum source,
50 ANGLE_EXPORT voi
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H A Dcl_dispatch_table.h16 ANGLE_EXPORT extern const cl_icd_dispatch gCLIcdDispatchTable;
/third_party/skia/third_party/externals/angle2/src/feature_support_util/
H A Dfeature_support_util.h44 ANGLE_EXPORT bool ANGLEGetFeatureSupportUtilAPIVersion(unsigned int *versionToUse);
59 ANGLE_EXPORT bool ANGLEAndroidParseRulesString(const char *rulesString,
72 ANGLE_EXPORT bool ANGLEGetSystemInfo(SystemInfoHandle *systemInfoHandle);
86 ANGLE_EXPORT bool ANGLEAddDeviceInfoToSystemInfo(const char *deviceMfr,
104 ANGLE_EXPORT bool ANGLEShouldBeUsedForApplication(const RulesHandle rulesHandle,
114 ANGLE_EXPORT void ANGLEFreeRulesHandle(const RulesHandle rulesHandle);
121 ANGLE_EXPORT void ANGLEFreeSystemInfoHandle(const SystemInfoHandle systemInfoHandle);
H A Dfeature_support_util.cpp761 ANGLE_EXPORT bool ANGLEGetFeatureSupportUtilAPIVersion(unsigned int *versionToUse) in ANGLEGetFeatureSupportUtilAPIVersion()
779 ANGLE_EXPORT bool ANGLEAndroidParseRulesString(const char *rulesString, in ANGLEAndroidParseRulesString()
803 ANGLE_EXPORT bool ANGLEGetSystemInfo(SystemInfoHandle *systemInfoHandle) in ANGLEGetSystemInfo()
824 ANGLE_EXPORT bool ANGLEAddDeviceInfoToSystemInfo(const char *deviceMfr, in ANGLEAddDeviceInfoToSystemInfo()
840 ANGLE_EXPORT bool ANGLEShouldBeUsedForApplication(const RulesHandle rulesHandle, in ANGLEShouldBeUsedForApplication()
870 ANGLE_EXPORT void ANGLEFreeRulesHandle(const RulesHandle rulesHandle) in ANGLEFreeRulesHandle()
880 ANGLE_EXPORT void ANGLEFreeSystemInfoHandle(const SystemInfoHandle systemInfoHandle) in ANGLEFreeSystemInfoHandle()
/third_party/skia/third_party/externals/angle2/include/
H A Dexport.h7 // export.h : Defines ANGLE_EXPORT, a macro for exporting functions from the DLL
12 #if !defined(ANGLE_EXPORT)
16 # define ANGLE_EXPORT __declspec(dllexport) macro
18 # define ANGLE_EXPORT __declspec(dllimport) macro
23 # define ANGLE_EXPORT __attribute__((visibility("default"))) macro
25 # define ANGLE_EXPORT macro
28 # define ANGLE_EXPORT macro
30 #endif // !defined(ANGLE_EXPORT)
/third_party/skia/third_party/externals/angle2/src/libOpenCL/
H A Ddispatch.h14 # define CL_API_ENTRY ANGLE_EXPORT

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