/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
H A D | SpirvShaderSampling.cpp | 384 return ADDRESSING_WRAP; in convertAddressingMode() 413 case VK_SAMPLER_ADDRESS_MODE_REPEAT: return ADDRESSING_WRAP; in convertAddressingMode() 420 return ADDRESSING_WRAP; in convertAddressingMode()
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H A D | SamplerCore.cpp | 471 Short4 uuuu0 = offsetSample(uuuu, mipmap, OFFSET(Mipmap, uHalf), state.addressingModeU == ADDRESSING_WRAP, -1, lod); in sampleQuad2D() 472 Short4 vvvv0 = offsetSample(vvvv, mipmap, OFFSET(Mipmap, vHalf), state.addressingModeV == ADDRESSING_WRAP, -1, lod); in sampleQuad2D() 473 Short4 uuuu1 = offsetSample(uuuu, mipmap, OFFSET(Mipmap, uHalf), state.addressingModeU == ADDRESSING_WRAP, +1, lod); in sampleQuad2D() 474 Short4 vvvv1 = offsetSample(vvvv, mipmap, OFFSET(Mipmap, vHalf), state.addressingModeV == ADDRESSING_WRAP, +1, lod); in sampleQuad2D() 684 u[i][j][k] = offsetSample(uuuu, mipmap, OFFSET(Mipmap, uHalf), state.addressingModeU == ADDRESSING_WRAP, i * 2 - 1, lod); in sample3D() 685 v[i][j][k] = offsetSample(vvvv, mipmap, OFFSET(Mipmap, vHalf), state.addressingModeV == ADDRESSING_WRAP, j * 2 - 1, lod); in sample3D() 686 s[i][j][k] = offsetSample(wwww, mipmap, OFFSET(Mipmap, wHalf), state.addressingModeW == ADDRESSING_WRAP, k * 2 - 1, lod); in sample3D() 1302 case AddressingMode::ADDRESSING_WRAP: in applyOffset()
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/third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
H A D | Sampler.cpp | 57 addressingModeU = ADDRESSING_WRAP; in Sampler() 58 addressingModeV = ADDRESSING_WRAP; in Sampler() 59 addressingModeW = ADDRESSING_WRAP; in Sampler()
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H A D | Sampler.hpp | 103 ADDRESSING_WRAP, enumerator
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Device.cpp | 100 setAddressingModeU(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device() 101 setAddressingModeV(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device() 102 setAddressingModeW(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device() 111 setAddressingModeU(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device() 112 setAddressingModeV(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device() 113 setAddressingModeW(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device()
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H A D | utilities.cpp | 2122 case GL_REPEAT: return sw::ADDRESSING_WRAP; in ConvertTextureWrap() 2128 return sw::ADDRESSING_WRAP; in ConvertTextureWrap()
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/third_party/skia/third_party/externals/swiftshader/src/Device/ |
H A D | Sampler.hpp | 79 ADDRESSING_WRAP, enumerator
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/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
H A D | SamplerCore.cpp | 764 Short4 uuuu0 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_WRAP, gather ? 0 : -1, lod); in sampleQuad2D() 765 Short4 vvvv0 = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSING_WRAP, gather ? 0 : -1, lod); in sampleQuad2D() 766 Short4 uuuu1 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_WRAP, gather ? 2 : +1, lod); in sampleQuad2D() 767 Short4 vvvv1 = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSING_WRAP, gather ? 2 : +1, lod); in sampleQuad2D() 971 u[i][j][k] = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_WRAP, i * 2 - 1, lod); in sample3D() 972 v[i][j][k] = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSING_WRAP, j * 2 - 1, lod); in sample3D() 973 s[i][j][k] = offsetSample(wwww, mipmap, OFFSET(Mipmap,wHalf), state.addressingModeW == ADDRESSING_WRAP, k * 2 - 1, lod); in sample3D() 1636 case AddressingMode::ADDRESSING_WRAP: in applyOffset()
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