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Searched refs:ADDRESSING_WRAP (Results 1 - 8 of 8) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
H A DSpirvShaderSampling.cpp384 return ADDRESSING_WRAP; in convertAddressingMode()
413 case VK_SAMPLER_ADDRESS_MODE_REPEAT: return ADDRESSING_WRAP; in convertAddressingMode()
420 return ADDRESSING_WRAP; in convertAddressingMode()
H A DSamplerCore.cpp471 Short4 uuuu0 = offsetSample(uuuu, mipmap, OFFSET(Mipmap, uHalf), state.addressingModeU == ADDRESSING_WRAP, -1, lod); in sampleQuad2D()
472 Short4 vvvv0 = offsetSample(vvvv, mipmap, OFFSET(Mipmap, vHalf), state.addressingModeV == ADDRESSING_WRAP, -1, lod); in sampleQuad2D()
473 Short4 uuuu1 = offsetSample(uuuu, mipmap, OFFSET(Mipmap, uHalf), state.addressingModeU == ADDRESSING_WRAP, +1, lod); in sampleQuad2D()
474 Short4 vvvv1 = offsetSample(vvvv, mipmap, OFFSET(Mipmap, vHalf), state.addressingModeV == ADDRESSING_WRAP, +1, lod); in sampleQuad2D()
684 u[i][j][k] = offsetSample(uuuu, mipmap, OFFSET(Mipmap, uHalf), state.addressingModeU == ADDRESSING_WRAP, i * 2 - 1, lod); in sample3D()
685 v[i][j][k] = offsetSample(vvvv, mipmap, OFFSET(Mipmap, vHalf), state.addressingModeV == ADDRESSING_WRAP, j * 2 - 1, lod); in sample3D()
686 s[i][j][k] = offsetSample(wwww, mipmap, OFFSET(Mipmap, wHalf), state.addressingModeW == ADDRESSING_WRAP, k * 2 - 1, lod); in sample3D()
1302 case AddressingMode::ADDRESSING_WRAP: in applyOffset()
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
H A DSampler.cpp57 addressingModeU = ADDRESSING_WRAP; in Sampler()
58 addressingModeV = ADDRESSING_WRAP; in Sampler()
59 addressingModeW = ADDRESSING_WRAP; in Sampler()
H A DSampler.hpp103 ADDRESSING_WRAP, enumerator
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A DDevice.cpp100 setAddressingModeU(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device()
101 setAddressingModeV(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device()
102 setAddressingModeW(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device()
111 setAddressingModeU(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device()
112 setAddressingModeV(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device()
113 setAddressingModeW(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device()
H A Dutilities.cpp2122 case GL_REPEAT: return sw::ADDRESSING_WRAP; in ConvertTextureWrap()
2128 return sw::ADDRESSING_WRAP; in ConvertTextureWrap()
/third_party/skia/third_party/externals/swiftshader/src/Device/
H A DSampler.hpp79 ADDRESSING_WRAP, enumerator
/third_party/skia/third_party/externals/swiftshader/src/Shader/
H A DSamplerCore.cpp764 Short4 uuuu0 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_WRAP, gather ? 0 : -1, lod); in sampleQuad2D()
765 Short4 vvvv0 = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSING_WRAP, gather ? 0 : -1, lod); in sampleQuad2D()
766 Short4 uuuu1 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_WRAP, gather ? 2 : +1, lod); in sampleQuad2D()
767 Short4 vvvv1 = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSING_WRAP, gather ? 2 : +1, lod); in sampleQuad2D()
971 u[i][j][k] = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_WRAP, i * 2 - 1, lod); in sample3D()
972 v[i][j][k] = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSING_WRAP, j * 2 - 1, lod); in sample3D()
973 s[i][j][k] = offsetSample(wwww, mipmap, OFFSET(Mipmap,wHalf), state.addressingModeW == ADDRESSING_WRAP, k * 2 - 1, lod); in sample3D()
1636 case AddressingMode::ADDRESSING_WRAP: in applyOffset()

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