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Searched refs:AC_PC_BLOCK_SHADER (Results 1 - 4 of 4) sorted by relevance

/third_party/mesa3d/src/amd/common/
H A Dac_perfcounter.c351 .flags = AC_PC_BLOCK_SE | AC_PC_BLOCK_SHADER,
918 .flags = AC_PC_BLOCK_SE | AC_PC_BLOCK_SHADER,
1080 if (block->b->b->flags & AC_PC_BLOCK_SHADER) in ac_init_block_names()
1085 if (block->b->b->flags & AC_PC_BLOCK_SHADER) in ac_init_block_names()
1112 if (block->b->b->flags & AC_PC_BLOCK_SHADER) { in ac_init_block_names()
1218 if (block->b->b->flags & AC_PC_BLOCK_SHADER) in ac_init_perfcounters()
H A Dac_perfcounter.h52 AC_PC_BLOCK_SHADER = (1 << 3), enumerator
H A Dac_spm.c60 if (!(block->b->b->flags & (AC_PC_BLOCK_SE | AC_PC_BLOCK_SHADER))) in ac_spm_get_block_select()
/third_party/mesa3d/src/gallium/drivers/radeonsi/
H A Dsi_perfcounter.c467 if (block->b->b->flags & AC_PC_BLOCK_SHADER) { in get_group_state()

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