H A D | gles3ndk.cpp | 599 GLfloat vertices[] = {CLEAR_00, 0.5f, CLEAR_00, -0.5f, -0.5f, CLEAR_00, 0.5f, -0.5f, CLEAR_00}; in GLBindVertexBuffer() local 606 glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); in GLBindVertexBuffer() 609 glBindVertexBuffer(INT_INIT_VAL, VBO, INT_INIT_VAL, sizeof(vertices)); in GLBindVertexBuffer() 767 GLfloat vertices[] = {CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00}; in GLBufferData() local 770 glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); in GLBufferData() 782 GLfloat vertices[] = {CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00}; in GLBufferSubData() local 785 glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRA in GLBufferSubData() 1046 GLfloat vertices[] = {CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00}; GLCopyBufferSubData() local 1508 GLfloat vertices[] = {CLEAR_00, 0.5f, 0.5f, -0.5f, -0.5f, -0.5f}; GLDrawArraysIndirect() local 1588 GLfloat vertices[] = {CLEAR_00, 0.5f, CLEAR_00, 0.5f, -0.5f, CLEAR_00, -0.5f, -0.5f, CLEAR_00}; GLDrawElementsIndirect() local 1636 GLfloat vertices[] = {-0.5f, CLEAR_00, CLEAR_00, 0.5f, CLEAR_00, CLEAR_00, CLEAR_00, 0.5f, CLEAR_00}; GLDrawElementsInstanced() local 1660 GLfloat vertices[] = {-0.5f, -0.5f, CLEAR_00, 0.5f, -0.5f, CLEAR_00, CLEAR_00, 0.5f, CLEAR_00}; GLDrawElementsInstancedBaseVertex() local 1687 GLfloat vertices[] = {-0.5f, -0.5f, CLEAR_00, 0.5f, -0.5f, CLEAR_00, CLEAR_00, 0.5f, CLEAR_00}; GLDrawRangeElements() local 1713 GLfloat vertices[] = {-0.5f, -0.5f, CLEAR_00, 0.5f, -0.5f, CLEAR_00, CLEAR_00, 0.5f, CLEAR_00}; GLDrawRangeElementsBaseVertex() local 1753 GLfloat vertices[] = {CLEAR_00, 0.5f, CLEAR_00, -0.5f, -0.5f, CLEAR_00, 0.5f, -0.5f, CLEAR_00}; GLEnableVertexAttribArray() local 5358 GLfloat vertices[] = {CLEAR_10, CLEAR_10, CLEAR_10, CLEAR_10}; GLVertexAttribBinding() local 5379 GLfloat vertices[] = {CLEAR_10, CLEAR_10, CLEAR_10, CLEAR_10}; GLVertexAttribDivisor() local 5401 GLfloat vertices[] = {CLEAR_10, CLEAR_10, CLEAR_10, CLEAR_10}; GLVertexAttribFormat() local 5479 GLfloat vertices[] = {CLEAR_10, CLEAR_10, CLEAR_10, CLEAR_10}; GLVertexAttribIFormat() local 5493 GLint vertices[] = {INT_INIT_VAL, INT_INIT_VAL, INT_INIT_VAL}; GLVertexAttribIPointer() local 5512 GLfloat vertices[] = {CLEAR_00, 0.5f, CLEAR_00, -0.5f, -0.5f, CLEAR_00, 0.5f, -0.5f, CLEAR_00}; GLVertexAttribPointer() local 5531 GLfloat vertices[] = {CLEAR_00, 0.5f, CLEAR_00, -0.5f, -0.5f, CLEAR_00, 0.5f, -0.5f, CLEAR_00}; GLVertexBindingDivisor() local [all...] |