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/test/xts/acts/graphic/graphicGLES3/entry/src/main/cpp/
H A Dgles3ndk.cpp599 GLfloat vertices[] = {CLEAR_00, 0.5f, CLEAR_00, -0.5f, -0.5f, CLEAR_00, 0.5f, -0.5f, CLEAR_00}; in GLBindVertexBuffer() local
606 glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); in GLBindVertexBuffer()
609 glBindVertexBuffer(INT_INIT_VAL, VBO, INT_INIT_VAL, sizeof(vertices)); in GLBindVertexBuffer()
767 GLfloat vertices[] = {CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00}; in GLBufferData() local
770 glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); in GLBufferData()
782 GLfloat vertices[] = {CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00}; in GLBufferSubData() local
785 glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRA in GLBufferSubData()
1046 GLfloat vertices[] = {CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00}; GLCopyBufferSubData() local
1508 GLfloat vertices[] = {CLEAR_00, 0.5f, 0.5f, -0.5f, -0.5f, -0.5f}; GLDrawArraysIndirect() local
1588 GLfloat vertices[] = {CLEAR_00, 0.5f, CLEAR_00, 0.5f, -0.5f, CLEAR_00, -0.5f, -0.5f, CLEAR_00}; GLDrawElementsIndirect() local
1636 GLfloat vertices[] = {-0.5f, CLEAR_00, CLEAR_00, 0.5f, CLEAR_00, CLEAR_00, CLEAR_00, 0.5f, CLEAR_00}; GLDrawElementsInstanced() local
1660 GLfloat vertices[] = {-0.5f, -0.5f, CLEAR_00, 0.5f, -0.5f, CLEAR_00, CLEAR_00, 0.5f, CLEAR_00}; GLDrawElementsInstancedBaseVertex() local
1687 GLfloat vertices[] = {-0.5f, -0.5f, CLEAR_00, 0.5f, -0.5f, CLEAR_00, CLEAR_00, 0.5f, CLEAR_00}; GLDrawRangeElements() local
1713 GLfloat vertices[] = {-0.5f, -0.5f, CLEAR_00, 0.5f, -0.5f, CLEAR_00, CLEAR_00, 0.5f, CLEAR_00}; GLDrawRangeElementsBaseVertex() local
1753 GLfloat vertices[] = {CLEAR_00, 0.5f, CLEAR_00, -0.5f, -0.5f, CLEAR_00, 0.5f, -0.5f, CLEAR_00}; GLEnableVertexAttribArray() local
5358 GLfloat vertices[] = {CLEAR_10, CLEAR_10, CLEAR_10, CLEAR_10}; GLVertexAttribBinding() local
5379 GLfloat vertices[] = {CLEAR_10, CLEAR_10, CLEAR_10, CLEAR_10}; GLVertexAttribDivisor() local
5401 GLfloat vertices[] = {CLEAR_10, CLEAR_10, CLEAR_10, CLEAR_10}; GLVertexAttribFormat() local
5479 GLfloat vertices[] = {CLEAR_10, CLEAR_10, CLEAR_10, CLEAR_10}; GLVertexAttribIFormat() local
5493 GLint vertices[] = {INT_INIT_VAL, INT_INIT_VAL, INT_INIT_VAL}; GLVertexAttribIPointer() local
5512 GLfloat vertices[] = {CLEAR_00, 0.5f, CLEAR_00, -0.5f, -0.5f, CLEAR_00, 0.5f, -0.5f, CLEAR_00}; GLVertexAttribPointer() local
5531 GLfloat vertices[] = {CLEAR_00, 0.5f, CLEAR_00, -0.5f, -0.5f, CLEAR_00, 0.5f, -0.5f, CLEAR_00}; GLVertexBindingDivisor() local
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