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Searched refs:vertexShader (Results 1 - 3 of 3) sorted by relevance

/test/xts/acts/arkui/ace_ets_xcomponent/entry/src/main/cpp/render/
H A Degl_core.cpp46 char vertexShader[] = variable
114 mProgramHandle = CreateProgram(vertexShader, fragmentShader); in GLContextInit()
252 GLuint EGLCore::CreateProgram(const char *vertexShader, const char *fragShader) in CreateProgram() argument
259 vertex = LoadShader(GL_VERTEX_SHADER, vertexShader); in CreateProgram()
H A Degl_core.h42 GLuint CreateProgram(const char *vertexShader, const char *fragShader);
/test/xts/acts/graphic/graphicGLES3/entry/src/main/cpp/
H A Dgles3ndk.cpp415 GLuint vertexShader = esLoadShader(GL_VERTEX_SHADER, vertexShaderSource); in GLBindAttribLocation() local
418 glAttachShader(programID, vertexShader); in GLBindAttribLocation()
422 glDeleteShader(vertexShader); in GLBindAttribLocation()
2440 GLuint vertexShader = esLoadShader(GL_VERTEX_SHADER, vertexShaderSource); in GLGetObjectLabel() local
2441 glObjectLabel(GL_SHADER, vertexShader, FAILED, "Vertex Shader"); in GLGetObjectLabel()
2443 glGetObjectLabel(GL_SHADER, vertexShader, GL_MAX_LABEL_LENGTH, &len, nullptr); in GLGetObjectLabel()
2445 glGetObjectLabel(GL_SHADER, vertexShader, len, nullptr, label); in GLGetObjectLabel()
2447 glDeleteShader(vertexShader); in GLGetObjectLabel()

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