Searched refs:shaderVertex (Results 1 - 1 of 1) sorted by relevance
/test/xts/acts/graphic/graphicGLES3/entry/src/main/cpp/ |
H A D | gles3ndk.cpp | 274 static GLuint shaderVertex = INT_INIT_VAL; variable 278 shaderVertex = esLoadShader(GL_VERTEX_SHADER, vertexShaderSource); in initProgram() 281 glAttachShader(programObject, shaderVertex); in initProgram() 289 shaderVertex = esLoadShader(GL_VERTEX_SHADER, vertexSource); in initProgram() 292 glAttachShader(programObject, shaderVertex); in initProgram() 300 glDeleteShader(shaderVertex); in deleteProgram() 308 GLuint shaderVertex = esLoadShader(GL_VERTEX_SHADER, vertexShaderSource); in GLActiveShaderProgram() local 311 glAttachShader(programObjectRed, shaderVertex); in GLActiveShaderProgram() 315 glAttachShader(programObjectGreen, shaderVertex); in GLActiveShaderProgram() 323 glDeleteShader(shaderVertex); in GLActiveShaderProgram() 356 GLuint shaderVertex = esLoadShader(GL_VERTEX_SHADER, vertexShaderSource); GLAttachShader() local 389 GLuint shaderVertex = esLoadShader(GL_VERTEX_SHADER, vertexShaderSource); GLBeginTransformFeedback() local 507 GLuint shaderVertex = esLoadShader(GL_VERTEX_SHADER, vertexShaderSource); GLBindProgramPipeline() local 1391 GLuint shaderVertex = esLoadShader(GL_VERTEX_SHADER, vertexShaderSource); GLDetachShader() local 1792 GLuint shaderVertex = esLoadShader(GL_VERTEX_SHADER, vertexShaderSource); GLEndTransformFeedback() local 2120 GLuint shaderVertex = esLoadShader(GL_VERTEX_SHADER, vertexShaderSource); GLGetActiveAttrib() local 2149 GLuint shaderVertex = esLoadShader(GL_VERTEX_SHADER, vertexShaderSource); GLGetAttachedShaders() local 2173 GLuint shaderVertex = esLoadShader(GL_VERTEX_SHADER, vertexShaderSource); GLGetAttribLocation() local 2297 GLuint shaderVertex = esLoadShader(GL_VERTEX_SHADER, vertexShaderSource); GLGetFragDataLocation() local 2477 GLuint shaderVertex = esLoadShader(GL_VERTEX_SHADER, vertexShaderSource); GLGetProgramBinary() local 2504 GLuint shaderVertex = esLoadShader(GL_VERTEX_SHADER, vertexShaderSource); GLGetProgramInfoLog() local 2569 GLuint shaderVertex = esLoadShader(GL_VERTEX_SHADER, vertexShaderSource); GLGetProgramResourceIndex() local 2589 GLuint shaderVertex = esLoadShader(GL_VERTEX_SHADER, vertexShaderSource); GLGetProgramResourceiv() local 2622 GLuint shaderVertex = esLoadShader(GL_VERTEX_SHADER, vertexShaderSource); GLGetProgramResourceLocation() local 2642 GLuint shaderVertex = esLoadShader(GL_VERTEX_SHADER, vertexShaderSource); GLGetProgramResourceName() local 2776 GLuint shaderVertex = esLoadShader(GL_VERTEX_SHADER, vertexShaderSource); GLGetShaderiv() local 2799 GLuint shaderVertex = esLoadShader(GL_VERTEX_SHADER, vertexShaderSource); GLGetShaderSource() local [all...] |
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