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Searched refs:shaderVertex (Results 1 - 1 of 1) sorted by relevance

/test/xts/acts/graphic/graphicGLES3/entry/src/main/cpp/
H A Dgles3ndk.cpp274 static GLuint shaderVertex = INT_INIT_VAL; variable
278 shaderVertex = esLoadShader(GL_VERTEX_SHADER, vertexShaderSource); in initProgram()
281 glAttachShader(programObject, shaderVertex); in initProgram()
289 shaderVertex = esLoadShader(GL_VERTEX_SHADER, vertexSource); in initProgram()
292 glAttachShader(programObject, shaderVertex); in initProgram()
300 glDeleteShader(shaderVertex); in deleteProgram()
308 GLuint shaderVertex = esLoadShader(GL_VERTEX_SHADER, vertexShaderSource); in GLActiveShaderProgram() local
311 glAttachShader(programObjectRed, shaderVertex); in GLActiveShaderProgram()
315 glAttachShader(programObjectGreen, shaderVertex); in GLActiveShaderProgram()
323 glDeleteShader(shaderVertex); in GLActiveShaderProgram()
356 GLuint shaderVertex = esLoadShader(GL_VERTEX_SHADER, vertexShaderSource); GLAttachShader() local
389 GLuint shaderVertex = esLoadShader(GL_VERTEX_SHADER, vertexShaderSource); GLBeginTransformFeedback() local
507 GLuint shaderVertex = esLoadShader(GL_VERTEX_SHADER, vertexShaderSource); GLBindProgramPipeline() local
1391 GLuint shaderVertex = esLoadShader(GL_VERTEX_SHADER, vertexShaderSource); GLDetachShader() local
1792 GLuint shaderVertex = esLoadShader(GL_VERTEX_SHADER, vertexShaderSource); GLEndTransformFeedback() local
2120 GLuint shaderVertex = esLoadShader(GL_VERTEX_SHADER, vertexShaderSource); GLGetActiveAttrib() local
2149 GLuint shaderVertex = esLoadShader(GL_VERTEX_SHADER, vertexShaderSource); GLGetAttachedShaders() local
2173 GLuint shaderVertex = esLoadShader(GL_VERTEX_SHADER, vertexShaderSource); GLGetAttribLocation() local
2297 GLuint shaderVertex = esLoadShader(GL_VERTEX_SHADER, vertexShaderSource); GLGetFragDataLocation() local
2477 GLuint shaderVertex = esLoadShader(GL_VERTEX_SHADER, vertexShaderSource); GLGetProgramBinary() local
2504 GLuint shaderVertex = esLoadShader(GL_VERTEX_SHADER, vertexShaderSource); GLGetProgramInfoLog() local
2569 GLuint shaderVertex = esLoadShader(GL_VERTEX_SHADER, vertexShaderSource); GLGetProgramResourceIndex() local
2589 GLuint shaderVertex = esLoadShader(GL_VERTEX_SHADER, vertexShaderSource); GLGetProgramResourceiv() local
2622 GLuint shaderVertex = esLoadShader(GL_VERTEX_SHADER, vertexShaderSource); GLGetProgramResourceLocation() local
2642 GLuint shaderVertex = esLoadShader(GL_VERTEX_SHADER, vertexShaderSource); GLGetProgramResourceName() local
2776 GLuint shaderVertex = esLoadShader(GL_VERTEX_SHADER, vertexShaderSource); GLGetShaderiv() local
2799 GLuint shaderVertex = esLoadShader(GL_VERTEX_SHADER, vertexShaderSource); GLGetShaderSource() local
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