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/test/xts/acts/graphic/graphicGLES3/entry/src/main/cpp/
H A Dgles3ndk.cpp275 static GLuint shaderFragment = INT_INIT_VAL; variable
279 shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentShaderSource); in initProgram()
282 glAttachShader(programObject, shaderFragment); in initProgram()
290 shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentSource); in initProgram()
293 glAttachShader(programObject, shaderFragment); in initProgram()
301 glDeleteShader(shaderFragment); in deleteProgram()
309 GLuint shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentShaderSource); in GLActiveShaderProgram() local
312 glAttachShader(programObjectRed, shaderFragment); in GLActiveShaderProgram()
316 glAttachShader(programObjectGreen, shaderFragment); in GLActiveShaderProgram()
324 glDeleteShader(shaderFragment); in GLActiveShaderProgram()
390 GLuint shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentShaderSource); GLBeginTransformFeedback() local
508 GLuint shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentShaderSource); GLBindProgramPipeline() local
1392 GLuint shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentShaderSource); GLDetachShader() local
1793 GLuint shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentShaderSource); GLEndTransformFeedback() local
2121 GLuint shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentShaderSource); GLGetActiveAttrib() local
2150 GLuint shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentShaderSource); GLGetAttachedShaders() local
2174 GLuint shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentShaderSource); GLGetAttribLocation() local
2298 GLuint shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentShaderSource); GLGetFragDataLocation() local
2478 GLuint shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentShaderSource); GLGetProgramBinary() local
2505 GLuint shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentShaderSource); GLGetProgramInfoLog() local
2570 GLuint shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentShaderSource); GLGetProgramResourceIndex() local
2590 GLuint shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentShaderSource); GLGetProgramResourceiv() local
2623 GLuint shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentShaderSource); GLGetProgramResourceLocation() local
2643 GLuint shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentShaderSource); GLGetProgramResourceName() local
2764 GLuint shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentShaderSource); GLGetShaderInfoLog() local
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