Searched refs:shaderFragment (Results 1 - 1 of 1) sorted by relevance
/test/xts/acts/graphic/graphicGLES3/entry/src/main/cpp/ |
H A D | gles3ndk.cpp | 275 static GLuint shaderFragment = INT_INIT_VAL; variable 279 shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentShaderSource); in initProgram() 282 glAttachShader(programObject, shaderFragment); in initProgram() 290 shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentSource); in initProgram() 293 glAttachShader(programObject, shaderFragment); in initProgram() 301 glDeleteShader(shaderFragment); in deleteProgram() 309 GLuint shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentShaderSource); in GLActiveShaderProgram() local 312 glAttachShader(programObjectRed, shaderFragment); in GLActiveShaderProgram() 316 glAttachShader(programObjectGreen, shaderFragment); in GLActiveShaderProgram() 324 glDeleteShader(shaderFragment); in GLActiveShaderProgram() 390 GLuint shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentShaderSource); GLBeginTransformFeedback() local 508 GLuint shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentShaderSource); GLBindProgramPipeline() local 1392 GLuint shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentShaderSource); GLDetachShader() local 1793 GLuint shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentShaderSource); GLEndTransformFeedback() local 2121 GLuint shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentShaderSource); GLGetActiveAttrib() local 2150 GLuint shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentShaderSource); GLGetAttachedShaders() local 2174 GLuint shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentShaderSource); GLGetAttribLocation() local 2298 GLuint shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentShaderSource); GLGetFragDataLocation() local 2478 GLuint shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentShaderSource); GLGetProgramBinary() local 2505 GLuint shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentShaderSource); GLGetProgramInfoLog() local 2570 GLuint shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentShaderSource); GLGetProgramResourceIndex() local 2590 GLuint shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentShaderSource); GLGetProgramResourceiv() local 2623 GLuint shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentShaderSource); GLGetProgramResourceLocation() local 2643 GLuint shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentShaderSource); GLGetProgramResourceName() local 2764 GLuint shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentShaderSource); GLGetShaderInfoLog() local [all...] |
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