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Searched refs:shader (Results 1 - 2 of 2) sorted by relevance

/test/xts/acts/arkui/ace_ets_xcomponent/entry/src/main/cpp/render/
H A Degl_core.cpp222 GLuint shader; in LoadShader() local
225 shader = glCreateShader(type); in LoadShader()
226 if (shader == 0) { in LoadShader()
227 LOGE("LoadShader shader error"); in LoadShader()
231 glShaderSource(shader, 1, &shaderSrc, nullptr); in LoadShader()
232 glCompileShader(shader); in LoadShader()
234 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in LoadShader()
238 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in LoadShader()
242 glGetShaderInfoLog(shader, infoLen, nullptr, infoLog); in LoadShader()
243 LOGE("Error compiling shader in LoadShader()
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/test/xts/acts/graphic/graphicGLES3/entry/src/main/cpp/
H A Dgles3ndk.cpp264 GLuint shader = INT_INIT_VAL; in esLoadShader() local
265 shader = glCreateShader(type); in esLoadShader()
266 if (CREAT_ERROR == shader) { in esLoadShader()
269 glShaderSource(shader, CREAT_NUM_ONE, &shaderSrc, nullptr); in esLoadShader()
270 glCompileShader(shader); in esLoadShader()
271 return shader; in esLoadShader()
1168 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in GLCreateShader() local
1169 if (CREAT_ERROR != shader) { in GLCreateShader()
1174 glDeleteShader(shader); in GLCreateShader()
1182 GLuint shader in GLCreateShaderProgramv() local
1310 GLuint shader = glCreateShader(GL_VERTEX_SHADER); GLDeleteShader() local
1446 GLuint shader = esLoadShader(GL_COMPUTE_SHADER, fragmentShaderSourceCompute); GLDispatchCompute() local
1477 GLuint shader = esLoadShader(GL_COMPUTE_SHADER, fragmentShaderSourceComputeIndirect); GLDispatchComputeIndirect() local
3335 GLuint shader = glCreateShader(GL_VERTEX_SHADER); GLIsShader() local
4142 GLuint shader = glCreateShader(GL_VERTEX_SHADER); GLReleaseShaderCompiler() local
4334 GLuint shader = glCreateShader(GL_FRAGMENT_SHADER); GLShaderBinary() local
4345 GLuint shader = glCreateShader(GL_VERTEX_SHADER); GLShaderSource() local
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