Searched refs:shader (Results 1 - 2 of 2) sorted by relevance
/test/xts/acts/arkui/ace_ets_xcomponent/entry/src/main/cpp/render/ |
H A D | egl_core.cpp | 222 GLuint shader; in LoadShader() local 225 shader = glCreateShader(type); in LoadShader() 226 if (shader == 0) { in LoadShader() 227 LOGE("LoadShader shader error"); in LoadShader() 231 glShaderSource(shader, 1, &shaderSrc, nullptr); in LoadShader() 232 glCompileShader(shader); in LoadShader() 234 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in LoadShader() 238 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in LoadShader() 242 glGetShaderInfoLog(shader, infoLen, nullptr, infoLog); in LoadShader() 243 LOGE("Error compiling shader in LoadShader() [all...] |
/test/xts/acts/graphic/graphicGLES3/entry/src/main/cpp/ |
H A D | gles3ndk.cpp | 264 GLuint shader = INT_INIT_VAL; in esLoadShader() local 265 shader = glCreateShader(type); in esLoadShader() 266 if (CREAT_ERROR == shader) { in esLoadShader() 269 glShaderSource(shader, CREAT_NUM_ONE, &shaderSrc, nullptr); in esLoadShader() 270 glCompileShader(shader); in esLoadShader() 271 return shader; in esLoadShader() 1168 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in GLCreateShader() local 1169 if (CREAT_ERROR != shader) { in GLCreateShader() 1174 glDeleteShader(shader); in GLCreateShader() 1182 GLuint shader in GLCreateShaderProgramv() local 1310 GLuint shader = glCreateShader(GL_VERTEX_SHADER); GLDeleteShader() local 1446 GLuint shader = esLoadShader(GL_COMPUTE_SHADER, fragmentShaderSourceCompute); GLDispatchCompute() local 1477 GLuint shader = esLoadShader(GL_COMPUTE_SHADER, fragmentShaderSourceComputeIndirect); GLDispatchComputeIndirect() local 3335 GLuint shader = glCreateShader(GL_VERTEX_SHADER); GLIsShader() local 4142 GLuint shader = glCreateShader(GL_VERTEX_SHADER); GLReleaseShaderCompiler() local 4334 GLuint shader = glCreateShader(GL_FRAGMENT_SHADER); GLShaderBinary() local 4345 GLuint shader = glCreateShader(GL_VERTEX_SHADER); GLShaderSource() local [all...] |
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