Searched refs:intersection (Results 1 - 2 of 2) sorted by relevance
/test/testfwk/arkxtest/uitest/test/ |
H A D | rect_algorithm_test.cpp | 39 Rect intersection {0, 0, 0, 0}; in TEST() 43 ASSERT_FALSE(RectAlgorithm::ComputeIntersection(rect0, rect1, intersection)); // no overlap in TEST() 44 ASSERT_FALSE(RectAlgorithm::ComputeIntersection(rect0, rect2, intersection)); // no overlap in TEST() 45 ASSERT_TRUE(RectAlgorithm::ComputeIntersection(rect0, rect3, intersection)); // x,y-overlap in TEST() 46 ASSERT_EQ(100, intersection.left_); in TEST() 47 ASSERT_EQ(150, intersection.right_); in TEST() 48 ASSERT_EQ(300, intersection.top_); in TEST() 49 ASSERT_EQ(350, intersection.bottom_); in TEST() 50 intersection = {0, 0, 0, 0}; in TEST() 52 ASSERT_TRUE(RectAlgorithm::ComputeIntersection(rect0, rect4, intersection)); // in TEST() [all...] |
/test/testfwk/arkxtest/uitest/core/ |
H A D | rect_algorithm.cpp | 162 continue; // no intersection, invalid overlay in ComputeMaxVisibleRegion() 164 auto intersection = Rect(0, 0, 0, 0); in ComputeMaxVisibleRegion() local 165 const auto intersected = RectAlgorithm::ComputeIntersection(rect, overlay, intersection); in ComputeMaxVisibleRegion() 166 if (intersected && RectAlgorithm::CheckEqual(rect, intersection)) { in ComputeMaxVisibleRegion()
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