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/test/testfwk/arkxtest/uitest/core/
H A Drect_algorithm.cpp146 intersect = true; // region is intersected with some overlays, discard in FindMaxVisibleRegion()
165 const auto intersected = RectAlgorithm::ComputeIntersection(rect, overlay, intersection); in ComputeMaxVisibleRegion() local
166 if (intersected && RectAlgorithm::CheckEqual(rect, intersection)) { in ComputeMaxVisibleRegion()

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