H A D | gles3ndk.cpp | 3661 GLfloat brightness[POINT_LIGHT_COUNT] = {CLEAR_10, CLEAR_10, CLEAR_10, CLEAR_10}; in GLProgramUniform1fv() local 3662 glProgramUniform1fv(programObject, uniformLocation, POINT_LIGHT_COUNT, brightness); in GLProgramUniform1fv() 3688 GLint brightness[POINT_LIGHT_COUNT] = {COUNT_NUM, COUNT_NUM, COUNT_NUM, COUNT_NUM}; in GLProgramUniform1iv() local 3689 glProgramUniform1iv(programObject, uniformLocation, POINT_LIGHT_COUNT, brightness); in GLProgramUniform1iv() 3715 GLuint brightness[POINT_LIGHT_COUNT] = {COUNT_NUM, COUNT_NUM, COUNT_NUM, COUNT_NUM}; in GLProgramUniform1uiv() local 3716 glProgramUniform1uiv(programObject, uniformLocation, POINT_LIGHT_COUNT, brightness); in GLProgramUniform1uiv() 3742 GLfloat brightness[POINT_LIGHT_COUNT] = {CLEAR_10, CLEAR_10, CLEAR_10, CLEAR_10}; in GLProgramUniform2fv() local 3743 glProgramUniform2fv(programObject, uniformLocation, POINT_LIGHT_COUNT, brightness); in GLProgramUniform2fv() 3769 GLint brightness[POINT_LIGHT_COUNT] = {COUNT_NUM, COUNT_NUM, COUNT_NUM, COUNT_NUM}; in GLProgramUniform2iv() local 3770 glProgramUniform2iv(programObject, uniformLocation, POINT_LIGHT_COUNT, brightness); in GLProgramUniform2iv() 3796 GLuint brightness[POINT_LIGHT_COUNT] = {COUNT_NUM, COUNT_NUM, COUNT_NUM, COUNT_NUM}; GLProgramUniform2uiv() local 3823 GLfloat brightness[POINT_LIGHT_COUNT] = {CLEAR_10, CLEAR_10, CLEAR_10, CLEAR_10}; GLProgramUniform3fv() local 3850 GLint brightness[POINT_LIGHT_COUNT] = {COUNT_NUM, COUNT_NUM, COUNT_NUM, COUNT_NUM}; GLProgramUniform3iv() local 3877 GLuint brightness[POINT_LIGHT_COUNT] = {COUNT_NUM, COUNT_NUM, COUNT_NUM, COUNT_NUM}; GLProgramUniform3uiv() local 3904 GLfloat brightness[POINT_LIGHT_COUNT] = {CLEAR_10, CLEAR_10, CLEAR_10, CLEAR_10}; GLProgramUniform4fv() local 3931 GLint brightness[POINT_LIGHT_COUNT] = {COUNT_NUM, COUNT_NUM, COUNT_NUM, COUNT_NUM}; GLProgramUniform4iv() local 3958 GLuint brightness[POINT_LIGHT_COUNT] = {COUNT_NUM, COUNT_NUM, COUNT_NUM, COUNT_NUM}; GLProgramUniform4uiv() local 4676 GLfloat brightness[POINT_LIGHT_COUNT] = {0.8f, 0.2f, 0.6f, 0.4f}; GLUniform1fv() local 4705 GLint brightness[POINT_LIGHT_COUNT] = {0, 0, 0, 0}; GLUniform1iv() local 4734 GLuint brightness[POINT_LIGHT_COUNT] = {0, 0, 0, 0}; GLUniform1uiv() local 4763 GLfloat brightness[POINT_LIGHT_COUNT] = {0.8f, 0.2f, 0.6f, 0.4f}; GLUniform2fv() local 4792 GLint brightness[POINT_LIGHT_COUNT] = {0, 0, 0, 0}; GLUniform2iv() local 4821 GLuint brightness[POINT_LIGHT_COUNT] = {0, 0, 0, 0}; GLUniform2uiv() local 4850 GLfloat brightness[POINT_LIGHT_COUNT] = {0.8f, 0.2f, 0.6f, 0.4f}; GLUniform3fv() local 4879 GLint brightness[POINT_LIGHT_COUNT] = {0, 0, 0, 0}; GLUniform3iv() local 4908 GLuint brightness[POINT_LIGHT_COUNT] = {0, 0, 0, 0}; GLUniform3uiv() local 4937 GLfloat brightness[POINT_LIGHT_COUNT] = {0.8f, 0.2f, 0.6f, 0.4f}; GLUniform4fv() local 4966 GLint brightness[POINT_LIGHT_COUNT] = {0, 0, 0, 0}; GLUniform4iv() local 4995 GLuint brightness[POINT_LIGHT_COUNT] = {0, 0, 0, 0}; GLUniform4uiv() local [all...] |