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/test/testfwk/xdevice/src/xdevice/_core/environment/
H A Ddevice_state.py105 new_state = DeviceAllocationState.available
111 new_state = DeviceAllocationState.available
119 available = "Available" variable in DeviceAllocationState
H A Dmanager_env.py97 managing the set of available devices for testing
251 Check if there are matched devices which can be allocated or available.
343 DeviceAllocationState.available:
348 DeviceAllocationState.available and \
/test/testfwk/xdevice/plugins/ohos/src/ohos/managers/
H A Dmanager_lite.py48 managing the set of available devices for testing
81 DeviceAllocationState.available
122 DeviceAllocationState.available
H A Dmanager_device.py56 managing the set of available devices for testing
138 LOG.debug("Wait for available device founded")
309 new_state == DeviceAllocationState.available:
313 LOG.debug("Find available device")
/test/testfwk/xdevice/plugins/ohos/src/ohos/environment/
H A Demulator.py48 self.device_allocation_state = DeviceAllocationState.available
H A Ddevice_lite.py122 device_allocation_state = DeviceAllocationState.available
H A Ddevice.py184 device_allocation_state = DeviceAllocationState.available
/test/xts/acts/graphic/graphicGLES3/entry/src/main/cpp/
H A Dgles3ndk.cpp2668 GLint available = INT_INIT_VAL; in GLGetQueryiv() local
2669 glGetQueryiv(GL_ANY_SAMPLES_PASSED, GL_CURRENT_QUERY, &available); in GLGetQueryiv()
2684 GLint available = INT_INIT_VAL; in GLGetQueryObjectuiv() local
2685 glGetQueryObjectuiv(query, GL_QUERY_RESULT_AVAILABLE, (GLuint *)&available); in GLGetQueryObjectuiv()

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