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Searched refs:IsBackToPrePage (Results 1 - 6 of 6) sorted by relevance

/test/ostest/wukong/input_factory/src/
H A Dcomponent_input.cpp228 if (delegate->IsBackToPrePage()) { in OrderInput()
279 DEBUG_LOG_STR("back: %d", delegate->IsBackToPrePage()); in RandomInput()
280 if (delegate->IsBackToPrePage()) { in RandomInput()
328 DEBUG_LOG_STR("component list size (%d), back : (%d)", componentInfos.size(), delegate->IsBackToPrePage()); in FocusInput()
329 if (delegate->IsBackToPrePage()) { in FocusInput()
/test/ostest/wukong/component_event/include/
H A Dnormal_scene.h36 bool IsBackToPrePage() in IsBackToPrePage() function in OHOS::WuKong::NormalScene
H A Dfocus_scene_delegate.h41 bool IsBackToPrePage() in IsBackToPrePage() function in OHOS::WuKong::FocusSceneDelegate
H A Dscene_delegate.h41 bool IsBackToPrePage() in IsBackToPrePage() function in OHOS::WuKong::SceneDelegate
/test/ostest/wukong/component_event/src/
H A Dscene_delegate.cpp209 isBack_ = normalscene.IsBackToPrePage(); in SetAvailableComponentList()
216 isBack_ = normalscene.IsBackToPrePage(); in SetAvailableComponentList()
H A Dfocus_scene_delegate.cpp209 isBack_ = normalscene.IsBackToPrePage(); in SetAvailableComponentList()
216 isBack_ = normalscene.IsBackToPrePage(); in SetAvailableComponentList()

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