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Searched refs:INT_INIT_VAL (Results 1 - 2 of 2) sorted by relevance

/test/xts/acts/graphic/graphicGLES3/entry/src/main/cpp/
H A Dgles3ndk.cpp36 #define INT_INIT_VAL 0 macro
231 EGLint numConfigs = INT_INIT_VAL; in initGLES()
264 GLuint shader = INT_INIT_VAL; in esLoadShader()
274 static GLuint shaderVertex = INT_INIT_VAL;
275 static GLuint shaderFragment = INT_INIT_VAL;
319 GLuint pipeline = INT_INIT_VAL; in GLActiveShaderProgram()
342 GLuint textureId = INT_INIT_VAL; in GLActiveTexture()
371 GLuint queryID = INT_INIT_VAL; in GLBeginQuery()
396 glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, INT_INIT_VAL, tfBuffer); in GLBeginTransformFeedback()
414 GLuint programID = INT_INIT_VAL; in GLBindAttribLocation()
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/test/xts/acts/pcs/pcs_ndk/entry/src/main/cpp/
H A DopenglNdk.cpp21 #define INT_INIT_VAL 0 macro
35 EGLint numConfigs = INT_INIT_VAL; in InitGLES()

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