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Searched refs:HasDialog (Results 1 - 3 of 3) sorted by relevance

/test/ostest/wukong/component_event/include/
H A Dtree_manager.h155 bool HasDialog() in HasDialog() function in OHOS::WuKong::TreeManager
/test/ostest/wukong/component_event/src/
H A Dnormal_scene.cpp92 bool hasDialog = treemanager->HasDialog(); in SetInputComponent()
/test/ostest/wukong/input_factory/src/
H A Dcomponent_input.cpp376 if (treemanager->HasDialog()) { in ChooseRightComponentIndex()

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