Searched refs:GL_ZERO (Results 1 - 2 of 2) sorted by relevance
/test/xts/acts/graphic/graphicGLES3/entry/src/main/cpp/ |
H A D | gles3ndk.cpp | 723 glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO); in GLBlendFuncSeparate() 733 glBlendFuncSeparatei(INT_INIT_VAL, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO); in GLBlendFuncSeparatei() 4397 glStencilOp(GL_KEEP, GL_ZERO, GL_REPLACE); in GLStencilOp() 4407 glStencilOpSeparate(GL_FRONT_AND_BACK, GL_KEEP, GL_ZERO, GL_REPLACE); in GLStencilOpSeparate() 5697 glActiveShaderProgram(GL_ZERO, GL_ZERO); in GLActiveShaderProgramAbnormal() 5710 glActiveTexture(GL_ZERO); in GLActiveTextureAbnormal() 5723 glAttachShader(GL_ZERO, GL_ZERO); in GLAttachShaderAbnormal() 5736 glBeginQuery(GL_ZERO, GL_ZER in GLBeginQueryAbnormal() 6152 glClientWaitSync(reinterpret_cast<GLsync>(GL_MAX_TEST_NUM), GL_SYNC_FLUSH_COMMANDS_BIT, GL_ZERO); GLClientWaitSyncAbnormal() local [all...] |
/test/xts/acts/graphic/graphicEGL/entry/src/main/cpp/ |
H A D | eglndk.cpp | 849 GLuint texture = GL_ZERO;
in EglBindTexImage() 887 GLuint texture = GL_ZERO;
in EglReleaseTexImage()
|
Completed in 15 milliseconds