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Searched refs:ARRAY_INDEX_ZERO (Results 1 - 1 of 1) sorted by relevance

/test/xts/acts/graphic/graphicGLES3/entry/src/main/cpp/
H A Dgles3ndk.cpp31 #define ARRAY_INDEX_ZERO 0 macro
1499 glDrawArrays(GL_TRIANGLES, ARRAY_INDEX_ZERO, ARRAY_INDEX_THREE); in GLDrawArrays()
1543 glDrawArraysInstanced(GL_TRIANGLES, ARRAY_INDEX_ZERO, ARRAY_INDEX_THREE, ARRAY_INDEX_THREE); in GLDrawArraysInstanced()
1566 glDrawElements(GL_TRIANGLES, ARRAY_INDEX_TWO, GL_UNSIGNED_SHORT, ARRAY_INDEX_ZERO); in GLDrawElements()
1576 GLint baseVertex = ARRAY_INDEX_ZERO; in GLDrawElementsBaseVertex()
1578 glDrawElementsBaseVertex(GL_TRIANGLES, ARRAY_INDEX_TWO, GL_UNSIGNED_SHORT, ARRAY_INDEX_ZERO, baseVertex); in GLDrawElementsBaseVertex()
1580 glBindVertexArray(ARRAY_INDEX_ZERO); in GLDrawElementsBaseVertex()
1644 glVertexAttribPointer(ARRAY_INDEX_ZERO, ARRAY_INDEX_THREE, GL_FLOAT, GL_FALSE, ARRAY_INDEX_ZERO, ARRAY_INDEX_ZERO); in GLDrawElementsInstanced()
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