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Help
Searched
refs:uniforms_v
(Results
1 - 6
of
6
) sorted by relevance
/kernel/linux/linux-5.10/drivers/gpu/drm/vc4/
H
A
D
vc4_validate.c
573
uint32_t *validated_p0 = exec->
uniforms_v
+ sample->p_offset[0];
in reloc_tex()
853
memcpy(exec->
uniforms_v
, uniform_data_u,
in validate_gl_shader_rec()
876
((uint32_t *)exec->
uniforms_v
)[o] = exec->uniforms_p;
in validate_gl_shader_rec()
882
exec->
uniforms_v
+= validated_shader->uniforms_size;
in validate_gl_shader_rec()
H
A
D
vc4_drv.h
657
void *
uniforms_v
;
member
H
A
D
vc4_gem.c
908
exec->
uniforms_v
= exec->exec_bo->vaddr + uniforms_offset;
in vc4_get_bcl()
/kernel/linux/linux-6.6/drivers/gpu/drm/vc4/
H
A
D
vc4_validate.c
585
uint32_t *validated_p0 = exec->
uniforms_v
+ sample->p_offset[0];
in reloc_tex()
865
memcpy(exec->
uniforms_v
, uniform_data_u,
in validate_gl_shader_rec()
888
((uint32_t *)exec->
uniforms_v
)[o] = exec->uniforms_p;
in validate_gl_shader_rec()
894
exec->
uniforms_v
+= validated_shader->uniforms_size;
in validate_gl_shader_rec()
H
A
D
vc4_drv.h
749
void *
uniforms_v
;
member
H
A
D
vc4_gem.c
886
exec->
uniforms_v
= exec->exec_bo->vaddr + uniforms_offset;
in vc4_get_bcl()
Completed in 9 milliseconds