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Searched refs:ps3fb (Results 1 - 4 of 4) sorted by relevance

/kernel/linux/linux-5.10/drivers/video/fbdev/
H A Dps3fb.c2 * linux/drivers/video/ps3fb.c -- PS3 GPU frame buffer device
38 #include <asm/ps3fb.h>
43 #define DEVICE_NAME "ps3fb"
121 static struct ps3fb_priv ps3fb; variable
456 status = lv1_gpu_fb_blit(ps3fb.context_handle, dst_offset, in ps3fb_sync_image()
467 status = lv1_gpu_display_flip(ps3fb.context_handle, 0, frame_offset); in ps3fb_sync_image()
473 status = lv1_gpu_display_flip(ps3fb.context_handle, 1, frame_offset); in ps3fb_sync_image()
507 atomic_inc(&ps3fb.f_count); in ps3fb_open()
513 if (atomic_dec_and_test(&ps3fb.f_count)) { in ps3fb_release()
514 if (atomic_read(&ps3fb in ps3fb_release()
[all...]
/kernel/linux/linux-6.6/drivers/video/fbdev/
H A Dps3fb.c2 * linux/drivers/video/ps3fb.c -- PS3 GPU frame buffer device
38 #include <asm/ps3fb.h>
43 #define DEVICE_NAME "ps3fb"
121 static struct ps3fb_priv ps3fb; variable
456 status = lv1_gpu_fb_blit(ps3fb.context_handle, dst_offset, in ps3fb_sync_image()
467 status = lv1_gpu_display_flip(ps3fb.context_handle, 0, frame_offset); in ps3fb_sync_image()
473 status = lv1_gpu_display_flip(ps3fb.context_handle, 1, frame_offset); in ps3fb_sync_image()
507 atomic_inc(&ps3fb.f_count); in ps3fb_open()
513 if (atomic_dec_and_test(&ps3fb.f_count)) { in ps3fb_release()
514 if (atomic_read(&ps3fb in ps3fb_release()
[all...]
/kernel/linux/linux-5.10/arch/powerpc/platforms/ps3/
H A Dhtab.c16 #include <asm/ps3fb.h>
/kernel/linux/linux-6.6/arch/powerpc/platforms/ps3/
H A Dhtab.c15 #include <asm/ps3fb.h>

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