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Searched refs:execution (Results 1 - 17 of 17) sorted by relevance

/kernel/linux/linux-5.10/drivers/gpu/drm/amd/display/modules/hdcp/
H A Dhdcp.c89 static enum mod_hdcp_status execution(struct mod_hdcp *hdcp, in execution() function
452 exec_status = execution(hdcp, &event_ctx, &hdcp->auth.trans_input); in mod_hdcp_process_event()
/kernel/linux/linux-6.6/drivers/gpu/drm/amd/display/modules/hdcp/
H A Dhdcp.c91 static enum mod_hdcp_status execution(struct mod_hdcp *hdcp, in execution() function
547 exec_status = execution(hdcp, &event_ctx, &hdcp->auth.trans_input); in mod_hdcp_process_event()
/kernel/linux/linux-5.10/arch/arm/mach-pxa/
H A Dsleep.S75 @ align execution to a cache line
/kernel/linux/linux-5.10/arch/arm/vfp/
H A Dvfphw.S72 @ r2 = PC value to resume execution after successful emulation
/kernel/linux/linux-6.6/arch/arm/mach-pxa/
H A Dsleep.S76 @ align execution to a cache line
/kernel/linux/linux-6.6/arch/arm/nwfpe/
H A Dentry.S124 @ r4 = PC value to resume execution after successful emulation
/kernel/linux/linux-6.6/arch/s390/kernel/
H A Dentry.S230 # and handling it in a guest as result of the instruction execution.
/kernel/linux/linux-5.10/arch/m68k/ifpsp060/
H A Diskeleton.S65 | To simply continue execution at the next instruction, just
H A Dfskeleton.S228 | The execution of the instruction then proceeds with an enabled floating-point
/kernel/linux/linux-6.6/arch/m68k/ifpsp060/
H A Diskeleton.S65 | To simply continue execution at the next instruction, just
H A Dfskeleton.S228 | The execution of the instruction then proceeds with an enabled floating-point
/kernel/linux/linux-5.10/drivers/gpu/drm/amd/amdkfd/
H A Dcwsr_trap_handler_gfx9.asm912 // s_rfe_b64 s_restore_pc_lo //Return to the main shader program and resume execution
H A Dcwsr_trap_handler_gfx10.asm984 s_rfe_b64 s_restore_pc_lo //Return to the main shader program and resume execution
H A Dcwsr_trap_handler_gfx8.asm667 // s_rfe_b64 s_restore_pc_lo //Return to the main shader program and resume execution
/kernel/linux/linux-6.6/drivers/gpu/drm/amd/amdkfd/
H A Dcwsr_trap_handler_gfx9.asm917 s_rfe_b64 s_restore_pc_lo //Return to the main shader program and resume execution
H A Dcwsr_trap_handler_gfx8.asm668 // s_rfe_b64 s_restore_pc_lo //Return to the main shader program and resume execution
H A Dcwsr_trap_handler_gfx10.asm1098 s_rfe_b64 s_restore_pc_lo //Return to the main shader program and resume execution

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