Searched refs:znear (Results 1 - 4 of 4) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_data_structures.h | 648 float znear; // required member 654 // zfar, znear : minimum is zero 659 float znear; member
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H A D | gltf2_exporter.cpp | 495 exportCamera->attributes.ortho.znear = cameraComponent.zNear; in ExportGltfCameras() 503 exportCamera->attributes.perspective.znear = cameraComponent.zNear; in ExportGltfCameras() 1492 jsonPerspective["znear"] = camera->attributes.perspective.znear; in ExportCameras() 1499 jsonOrthographic["znear"] = camera->attributes.ortho.znear; in ExportCameras()
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H A D | gltf2_loader.cpp | 1657 if (!ParseOptionalNumber<float>(loadResult, perspective.znear, jsonData, "znear", -1.f)) { // required 1660 if (perspective.yfov < 0 || perspective.znear < 0) { 1678 if (!ParseOptionalNumber<float>(loadResult, ortho.znear, jsonData, "znear", -1.f)) { // required 1681 if (ortho.zfar < 0 || ortho.znear < 0 || ortho.xmag == 0 || ortho.ymag == 0) { 1765 loadResult, shadow.nearClipDistance, jsonData, "znear", shadow.nearClipDistance)) {
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H A D | gltf2_importer.cpp | 1898 component->zNear = node.camera->attributes.ortho.znear; in CreateCamera() 1905 component->zNear = node.camera->attributes.perspective.znear; in CreateCamera()
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