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Searched refs:znear (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_data_structures.h648 float znear; // required member
654 // zfar, znear : minimum is zero
659 float znear; member
H A Dgltf2_exporter.cpp495 exportCamera->attributes.ortho.znear = cameraComponent.zNear; in ExportGltfCameras()
503 exportCamera->attributes.perspective.znear = cameraComponent.zNear; in ExportGltfCameras()
1492 jsonPerspective["znear"] = camera->attributes.perspective.znear; in ExportCameras()
1499 jsonOrthographic["znear"] = camera->attributes.ortho.znear; in ExportCameras()
H A Dgltf2_loader.cpp1657 if (!ParseOptionalNumber<float>(loadResult, perspective.znear, jsonData, "znear", -1.f)) { // required
1660 if (perspective.yfov < 0 || perspective.znear < 0) {
1678 if (!ParseOptionalNumber<float>(loadResult, ortho.znear, jsonData, "znear", -1.f)) { // required
1681 if (ortho.zfar < 0 || ortho.znear < 0 || ortho.xmag == 0 || ortho.ymag == 0) {
1765 loadResult, shadow.nearClipDistance, jsonData, "znear", shadow.nearClipDistance)) {
H A Dgltf2_importer.cpp1898 component->zNear = node.camera->attributes.ortho.znear; in CreateCamera()
1905 component->zNear = node.camera->attributes.perspective.znear; in CreateCamera()

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