Searched refs:zfar (Results 1 - 4 of 4) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_data_structures.h | 647 float zfar; member 654 // zfar, znear : minimum is zero 658 float zfar; member
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H A D | gltf2_exporter.cpp | 494 exportCamera->attributes.ortho.zfar = cameraComponent.zFar; in ExportGltfCameras() 502 exportCamera->attributes.perspective.zfar = cameraComponent.zFar; in ExportGltfCameras() 1489 if (camera->attributes.perspective.zfar > 0.f) { in ExportCameras() 1490 jsonPerspective["zfar"] = camera->attributes.perspective.zfar; in ExportCameras() 1498 jsonOrthographic["zfar"] = camera->attributes.ortho.zfar; in ExportCameras()
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H A D | gltf2_loader.cpp | 1654 if (!ParseOptionalNumber<float>(loadResult, perspective.zfar, jsonData, "zfar", -1.f)) { 1675 if (!ParseOptionalNumber<float>(loadResult, ortho.zfar, jsonData, "zfar", -1.f)) { // required 1681 if (ortho.zfar < 0 || ortho.znear < 0 || ortho.xmag == 0 || ortho.ymag == 0) { 1770 loadResult, shadow.farClipDistance, jsonData, "zfar", shadow.farClipDistance)) {
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H A D | gltf2_importer.cpp | 1897 component->zFar = node.camera->attributes.ortho.zfar; in CreateCamera() 1904 component->zFar = node.camera->attributes.perspective.zfar; in CreateCamera()
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