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Searched refs:zfar (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_data_structures.h647 float zfar; member
654 // zfar, znear : minimum is zero
658 float zfar; member
H A Dgltf2_exporter.cpp494 exportCamera->attributes.ortho.zfar = cameraComponent.zFar; in ExportGltfCameras()
502 exportCamera->attributes.perspective.zfar = cameraComponent.zFar; in ExportGltfCameras()
1489 if (camera->attributes.perspective.zfar > 0.f) { in ExportCameras()
1490 jsonPerspective["zfar"] = camera->attributes.perspective.zfar; in ExportCameras()
1498 jsonOrthographic["zfar"] = camera->attributes.ortho.zfar; in ExportCameras()
H A Dgltf2_loader.cpp1654 if (!ParseOptionalNumber<float>(loadResult, perspective.zfar, jsonData, "zfar", -1.f)) {
1675 if (!ParseOptionalNumber<float>(loadResult, ortho.zfar, jsonData, "zfar", -1.f)) { // required
1681 if (ortho.zfar < 0 || ortho.znear < 0 || ortho.xmag == 0 || ortho.ymag == 0) {
1770 loadResult, shadow.farClipDistance, jsonData, "zfar", shadow.farClipDistance)) {
H A Dgltf2_importer.cpp1897 component->zFar = node.camera->attributes.ortho.zfar; in CreateCamera()
1904 component->zFar = node.camera->attributes.perspective.zfar; in CreateCamera()

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