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/foundation/window/window_manager/utils/src/
H A Dwm_math.cpp278 Vector3 yaxis = Vector3::Normalize(Vector3::Cross(zaxis, xaxis)); in CreateLookAt() local
281 trans.y_ = -Vector3::Dot(yaxis, eye); in CreateLookAt()
285 { xaxis.x_, yaxis.x_, zaxis.x_, 0.0f }, in CreateLookAt()
286 { xaxis.y_, yaxis.y_, zaxis.y_, 0.0f }, in CreateLookAt()
287 { xaxis.z_, yaxis.z_, zaxis.z_, 0.0f }, in CreateLookAt()

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