Searched refs:yFov (Results 1 - 7 of 7) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | scene_util.cpp | 81 Math::PerspectiveRhZo(cameraComponent.yFov, aspect, cameraComponent.zNear, cameraComponent.zFar); in CalculateProjectionMatrix() 94 const float scale = tan(cameraComponent.yFov * 0.5f) * cameraComponent.zNear; in CalculateProjectionMatrix() 143 cc.yFov = Math::DEG2RAD * fovDegrees; 194 const float yFov = (aspectRatio > 1.0f) ? fovY : (2.0f * Math::atan(Math::tan(fovY * 0.5f) / aspectRatio)); in UpdateCameraViewport() local 198 cameraComponent.yFov = yFov; in UpdateCameraViewport()
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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/ |
H A D | camera_component.h | 149 DEFINE_PROPERTY(float, yFov, "Vertical Fov", 0, VALUE(60.f * BASE_NS::Math::DEG2RAD))
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/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/ |
H A D | lume_common.cpp | 1634 originalYfov_ = cameraComponent->yFov; in SetupCameraViewPort()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | render_system.cpp | 2131 const float yFov = Math::clamp(light.spotLightParams.w * 2.0f, 0.0f, Math::PI); 2134 camera.matrices.proj = Math::PerspectiveRhZo(yFov, 1.0f, zNear, zFar);
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | scene_holder.cpp | 564 cc.yFov = Math::DEG2RAD * 60.f; in CreateCamera()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_exporter.cpp | 501 exportCamera->attributes.perspective.yfov = cameraComponent.yFov; in ExportGltfCameras()
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H A D | gltf2_importer.cpp | 1903 component->yFov = node.camera->attributes.perspective.yfov; in CreateCamera()
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