H A D | geometry_curves.h | 43 float x3, float y3) in QuadBezierCurveIncr() 46 Init(x1, y1, x2, y2, x3, y3); in QuadBezierCurveIncr() 49 void Init(float x1, float y1, float x2, float y2, float x3, float y3); 93 float x3, float y3) in QuadrBezierCurveDividOp() 96 Init(x1, y1, x2, y2, x3, y3); in QuadrBezierCurveDividOp() 99 void Init(float x1, float y1, float x2, float y2, float x3, float y3); 126 float x3, float y3); 129 float x3, float y3, 146 float x3, float y3, in CubicBezierCurvePoints() 154 cpArray[5] = y3; in CubicBezierCurvePoints() 41 QuadBezierCurveIncr(float x1, float y1, float x2, float y2, float x3, float y3) QuadBezierCurveIncr() argument 91 QuadrBezierCurveDividOp(float x1, float y1, float x2, float y2, float x3, float y3) QuadrBezierCurveDividOp() argument 189 CubicBezierCurveIncrement(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4) CubicBezierCurveIncrement() argument 247 CatromToBezier(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4) CatromToBezier() argument 275 UbsplineToBezier(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4) UbsplineToBezier() argument 307 HermiteToBezier(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4) HermiteToBezier() argument 340 CubicBezierCurveDividOperate(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4) CubicBezierCurveDividOperate() argument 427 QuadraticBezierCurve(float x1, float y1, float x2, float y2, float x3, float y3) QuadraticBezierCurve() argument 433 Init(float x1, float y1, float x2, float y2, float x3, float y3) Init() argument 526 CubicBezierCurve(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4) CubicBezierCurve() argument 542 Init(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4) Init() argument [all...] |