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Searched
refs:worldMatrixMgr_
(Results
1 - 2
of
2
) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H
A
D
render_system.cpp
1148
worldMatrixMgr_
(GetManager<IWorldMatrixComponentManager>(ecs)),
in RenderSystem()
1285
{ *
worldMatrixMgr_
, ComponentQuery::Operation::REQUIRE },
in Initialize()
1293
{ *
worldMatrixMgr_
, ComponentQuery::Operation::REQUIRE },
in Initialize()
1304
{ *
worldMatrixMgr_
, ComponentQuery::Operation::REQUIRE },
in Initialize()
1540
const Math::Mat4X4& world =
worldMatrixMgr_
->Read(row->components[RQ_WM])->matrix;
1563
const Math::Mat4X4& world =
worldMatrixMgr_
->Read(row->components[RQ_WM])->matrix;
1611
const WorldMatrixComponent world =
worldMatrixMgr_
->Get(row->components[RQ_WM]);
1844
const auto worldMatrixComponentId =
worldMatrixMgr_
->GetComponentId(cameraEntity);
1847
const WorldMatrixComponent renderMatrixComponent =
worldMatrixMgr_
->Get(worldMatrixComponentId);
1930
const WorldMatrixComponent reflectionPlaneMatrix =
worldMatrixMgr_
[all...]
H
A
D
render_system.h
234
IWorldMatrixComponentManager*
worldMatrixMgr_
= nullptr;
member in final
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