Searched refs:winNode (Results 1 - 6 of 6) sorted by relevance
/foundation/arkui/ui_lite/frameworks/core/ |
H A D | render_manager.cpp | 45 ListNode<Window*>* winNode = winList_.Begin(); in Callback() local 46 while (winNode != winList_.End()) { in Callback() 47 WindowImpl* windowImpl = reinterpret_cast<WindowImpl*>(winNode->data_); in Callback() 49 winNode = winNode->next_; in Callback() 189 ListNode<Window*>* winNode = winList_.Begin(); in RefreshScreen() local 190 while (winNode != winList_.End()) { in RefreshScreen() 191 WindowImpl* windowImpl = reinterpret_cast<WindowImpl*>(winNode->data_); in RefreshScreen() 194 winNode = winNode in RefreshScreen() 219 ListNode<Window*>* winNode = winList_.Begin(); RemoveFromDisplay() local [all...] |
/foundation/window/window_manager_lite/services/wms/ |
H A D | lite_wm.cpp | 404 ListNode<LiteWindow *>* winNode = winList_.Tail(); in UpdateWindowRegion() local 405 while (winNode != winList_.End()) { in UpdateWindowRegion() 406 if (winNode->data_ == window) { in UpdateWindowRegion() 407 CalculateUpdateRegion(winNode->prev_, EXPAND_RECT(rect)); in UpdateWindowRegion() 410 winNode = winNode->prev_; in UpdateWindowRegion() 415 void LiteWM::CalculateUpdateRegion(const ListNode<LiteWindow*>* winNode, int16_t x1, int16_t y1, int16_t x2, int16_t y2) in CalculateUpdateRegion() argument 418 if (winNode == winList_.End()) { in CalculateUpdateRegion() 422 if (winNode == nullptr) { in CalculateUpdateRegion() 425 LiteWindow* window = winNode in CalculateUpdateRegion() 485 ListNode<LiteWindow *>* winNode = winList_.Begin(); ProcessUpdates() local 508 DrawRegion(const ListNode<LiteWindow*>* winNode, int16_t x1, int16_t y1, int16_t x2, int16_t y2) DrawRegion() argument [all...] |
H A D | lite_wm.h | 70 void CalculateUpdateRegion(const ListNode<LiteWindow*>* winNode, int16_t x1, int16_t y1, int16_t x2, int16_t y2); 72 void DrawRegion(const ListNode<LiteWindow *>* winNode, int16_t x1, int16_t y1, int16_t x2, int16_t y2);
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/foundation/window/window_manager/wmserver/src/ |
H A D | window_root.cpp | 663 for (auto& winNode : windowNodes) { in PostProcessAddWindowNode() 664 if (winNode && WindowHelper::IsMainWindow(winNode->GetWindowType()) && in PostProcessAddWindowNode() 665 winNode->GetVisibilityState() < WINDOW_VISIBILITY_STATE_TOTALLY_OCCUSION && in PostProcessAddWindowNode() 666 winNode->GetWindowToken()) { in PostProcessAddWindowNode() 667 winNode->GetWindowToken()->NotifyForegroundInteractiveStatus(false); in PostProcessAddWindowNode() 885 for (auto& winNode : windowNodes) { in RemoveWindowNode() 886 if (winNode && WindowHelper::IsMainWindow(winNode->GetWindowType()) && in RemoveWindowNode() 887 winNode in RemoveWindowNode() [all...] |
H A D | window_controller.cpp | 462 auto winNode = weakNode.promote(); in NotifyInputCallingWindowRectAndOccupiedAreaChange() 463 if (winNode == nullptr) { in NotifyInputCallingWindowRectAndOccupiedAreaChange() 467 if (winNode->leashWinSurfaceNode_) { in NotifyInputCallingWindowRectAndOccupiedAreaChange() 468 winNode->leashWinSurfaceNode_->SetBounds(rect.posX_, rect.posY_, rect.width_, rect.height_); in NotifyInputCallingWindowRectAndOccupiedAreaChange() 469 if (winNode->startingWinSurfaceNode_) { in NotifyInputCallingWindowRectAndOccupiedAreaChange() 470 winNode->startingWinSurfaceNode_->SetBounds(0, 0, rect.width_, rect.height_); in NotifyInputCallingWindowRectAndOccupiedAreaChange() 472 if (winNode->surfaceNode_) { in NotifyInputCallingWindowRectAndOccupiedAreaChange() 473 winNode->surfaceNode_->SetBounds(0, 0, rect.width_, rect.height_); in NotifyInputCallingWindowRectAndOccupiedAreaChange() 476 if (winNode->surfaceNode_) { in NotifyInputCallingWindowRectAndOccupiedAreaChange() 477 winNode in NotifyInputCallingWindowRectAndOccupiedAreaChange() [all...] |
H A D | window_layout_policy.cpp | 684 auto winNode = weakNode.promote(); in UpdateSurfaceBounds() 685 if (winNode == nullptr) { in UpdateSurfaceBounds() 686 WLOGI("winNode is nullptr"); in UpdateSurfaceBounds() 689 SetBounds(winNode, winRect, preRect); in UpdateSurfaceBounds() 705 WLOGI("[FixOrientation] winNode %{public}u orientation, skip animation", node->GetWindowId()); in UpdateSurfaceBounds()
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