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Searched refs:winList_ (Results 1 - 4 of 4) sorted by relevance

/foundation/arkui/ui_lite/frameworks/core/
H A Drender_manager.cpp45 ListNode<Window*>* winNode = winList_.Begin(); in Callback()
46 while (winNode != winList_.End()) { in Callback()
189 ListNode<Window*>* winNode = winList_.Begin(); in RefreshScreen()
190 while (winNode != winList_.End()) { in RefreshScreen()
211 winList_.PushBack(window); in AddToDisplay()
219 ListNode<Window*>* winNode = winList_.Begin(); in RemoveFromDisplay()
220 while (winNode != winList_.End()) { in RemoveFromDisplay()
222 winList_.Remove(winNode); in RemoveFromDisplay()
H A Drender_manager.h46 auto node = winList_.Begin(); in GetWindowById()
47 while (node != winList_.End()) { in GetWindowById()
107 List<Window*> winList_; member in OHOS::RenderManager
/foundation/window/window_manager_lite/services/wms/
H A Dlite_wm.cpp209 auto head = winList_.Begin()->prev_; in RaiseToTop()
216 UpdateWindowRegion(winList_.Begin()->data_, node->data_->config_.rect); in RaiseToTop()
228 auto head = winList_.Begin()->prev_; in LowerToBottom()
235 UpdateWindowRegion(winList_.Begin()->data_, node->data_->config_.rect); in LowerToBottom()
291 auto node = winList_.Begin(); in GetWindowById()
292 while (node != winList_.End()) { in GetWindowById()
309 auto node = winList_.Begin(); in GetWindowNodeById()
310 while (node != winList_.End()) { in GetWindowNodeById()
343 winList_.PushFront(window); in CreateWindow()
355 winList_ in RemoveWindow()
[all...]
H A Dlite_wm.h129 List<LiteWindow*> winList_; member in OHOS::LiteWM

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