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Searched
refs:winHeight
(Results
1 - 2
of
2
) sorted by relevance
/foundation/window/window_manager/window_scene/session/host/include/
H
A
D
session_utils.h
31
inline float ToLayoutHeight(const int32_t
winHeight
, float vpr)
in ToLayoutHeight()
argument
33
return
winHeight
- (WINDOW_FRAME_WIDTH + WINDOW_TITLE_BAR_HEIGHT) * vpr;
in ToLayoutHeight()
/foundation/window/window_manager/utils/src/
H
A
D
surface_draw.cpp
269
int32_t
winHeight
= static_cast<int32_t>(rect.height_);
in DrawImageRect()
local
276
sptr<OHOS::SurfaceBuffer> buffer = GetSurfaceBuffer(layer, winWidth,
winHeight
);
in DrawImageRect()
302
int32_t
winHeight
= static_cast<int32_t>(rect.height_);
in DoDrawImageRect()
local
310
if (pixelMap->GetHeight() <= 0 || pixelMap->GetWidth() <= 0 || winWidth <= 0 ||
winHeight
<= 0) {
in DoDrawImageRect()
317
bitmap.Build(alignWidth,
winHeight
, format);
in DoDrawImageRect()
322
float yAxis = static_cast<float>(
winHeight
) / pixelMap->GetHeight();
in DoDrawImageRect()
334
scaledPixelMapH =
winHeight
;
in DoDrawImageRect()
337
int top = (
winHeight
- scaledPixelMapH) / 2; // 2 is the top and bottom boundaries of the win
in DoDrawImageRect()
342
int32_t bufferSize = bufferStride *
winHeight
;
in DoDrawImageRect()
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