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Help
Searched
refs:willAppear
(Results
1 - 5
of
5
) sorted by relevance
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/navrouter/
H
A
D
navdestination_event_hub.h
138
void SetOnWillAppear(std::function<void()>&
willAppear
)
in SetOnWillAppear()
argument
140
onWillAppear_ = std::move(
willAppear
);
in SetOnWillAppear()
H
A
D
navdestination_model.h
46
virtual void SetOnWillAppear(std::function<void()>&&
willAppear
) = 0;
H
A
D
navdestination_model_ng.h
37
void SetOnWillAppear(std::function<void()>&&
willAppear
) override;
H
A
D
navdestination_model_ng.cpp
656
void NavDestinationModelNG::SetOnWillAppear(std::function<void()>&&
willAppear
)
in SetOnWillAppear()
argument
662
navDestinationEventHub->SetOnWillAppear(
willAppear
);
in SetOnWillAppear()
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/
H
A
D
js_navdestination.cpp
389
auto
willAppear
= AceType::MakeRefPtr<JsFunction>(JSRef<JSObject>(), JSRef<JSFunc>::Cast(info[0]));
in SetWillAppear()
local
390
auto onWillAppear = [execCtx = info.GetExecutionContext(), func = std::move(
willAppear
)]() {
in SetWillAppear()
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