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Help
Searched
refs:vsync
(Results
1 - 6
of
6
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H
A
D
swapchain_gles.h
47
bool
vsync
;
member
H
A
D
wgl_state.cpp
525
SetSwapInterval(1); // default to
vsync
enabled.
in GlInitialize()
573
if (vSync_ != plat.
vsync
) {
in SetContext()
574
vSync_ = plat.
vsync
;
in SetContext()
575
SetSwapInterval(plat.
vsync
? 1u : 0u);
in SetContext()
H
A
D
egl_state.cpp
819
SetSwapInterval(1); // default to
vsync
enabled.
in GlInitialize()
847
if (vSync_ != plat.
vsync
) {
in SetContext()
848
vSync_ = plat.
vsync
;
in SetContext()
849
SetSwapInterval(plat.
vsync
? 1u : 0u);
in SetContext()
H
A
D
swapchain_gles.cpp
293
plat_.
vsync
= (flags_ & SwapchainFlagBits::CORE_SWAPCHAIN_VSYNC_BIT);
in SwapchainGLES()
/foundation/arkui/ace_engine/frameworks/core/pipeline_ng/
H
A
D
pipeline_context.h
784
void SetVsyncListener(VsyncCallbackFun
vsync
)
in SetVsyncListener()
argument
786
vsyncListener_ = std::move(
vsync
);
in SetVsyncListener()
789
void SetOnceVsyncListener(VsyncCallbackFun
vsync
)
in SetOnceVsyncListener()
argument
791
onceVsyncListener_ = std::move(
vsync
);
in SetOnceVsyncListener()
/foundation/arkui/ace_engine/frameworks/core/interfaces/native/node/
H
A
D
node_api.cpp
1279
auto
vsync
= [vmContext, callbackId]() {
in SetVsyncCallback()
local
1287
reinterpret_cast<PipelineContext*>(pipelineContext)->SetVsyncListener(
vsync
);
in SetVsyncCallback()
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