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Searched refs:visibleState (Results 1 - 5 of 5) sorted by relevance

/foundation/window/window_manager/window_scene/test/unittest/
H A Dscene_session_manager_test4.cpp951 WindowVisibilityState visibleState = WINDOW_VISIBILITY_STATE_TOTALLY_OCCUSION; in HWTEST_F() local
956 ssm_->UpdateSubWindowVisibility(sceneSession, visibleState, visibilityChangeInfo, in HWTEST_F()
961 ssm_->UpdateSubWindowVisibility(sceneSession, visibleState, visibilityChangeInfo, in HWTEST_F()
965 visibleState = WINDOW_VISIBILITY_STATE_PARTICALLY_OCCLUSION; in HWTEST_F()
967 ssm_->UpdateSubWindowVisibility(sceneSession, visibleState, visibilityChangeInfo, in HWTEST_F()
987 ssm_->UpdateSubWindowVisibility(sceneSession, visibleState, visibilityChangeInfo, in HWTEST_F()
H A Dscene_session_manager_test8.cpp418 WindowVisibilityState visibleState = WindowVisibilityState::WINDOW_VISIBILITY_STATE_NO_OCCLUSION; in HWTEST_F() local
451 visibleState, visibilityChangeInfo, windowVisibilityInfos, visibilityInfo, currVisibleData); in HWTEST_F()
H A Dscene_session_manager_test6.cpp1115 WindowVisibilityState visibleState = WindowVisibilityState::WINDOW_VISIBILITY_STATE_NO_OCCLUSION; in HWTEST_F() local
1119 ssm_->SetSessionVisibilityInfo(session, visibleState, windowVisibilityInfos, visibilityInfo); in HWTEST_F()
1128 ssm_->SetSessionVisibilityInfo(session, visibleState, windowVisibilityInfos, visibilityInfo); in HWTEST_F()
1130 ssm_->SetSessionVisibilityInfo(session, visibleState, windowVisibilityInfos, visibilityInfo); in HWTEST_F()
/foundation/window/window_manager/window_scene/session_manager/src/
H A Dscene_session_manager.cpp7485 WindowVisibilityState visibleState, in UpdateSubWindowVisibility()
7491 visibleState < WINDOW_VISIBILITY_STATE_TOTALLY_OCCUSION) { in UpdateSubWindowVisibility()
7506 SetSessionVisibilityInfo(subSession, visibleState, windowVisibilityInfos, visibilityInfo); in UpdateSubWindowVisibility()
7516 for (const auto& [surfaceId, visibleState] : currVisibleData) { in GetSessionRSVisible()
7522 if (visibleState < WINDOW_VISIBILITY_STATE_TOTALLY_OCCUSION) { in GetSessionRSVisible()
7532 WindowVisibilityState visibleState, std::vector<sptr<WindowVisibilityInfo>>& windowVisibilityInfos, in SetSessionVisibilityInfo()
7539 session->SetRSVisible(visibleState < WINDOW_VISIBILITY_STATE_TOTALLY_OCCUSION); in SetSessionVisibilityInfo()
7540 session->SetVisibilityState(visibleState); in SetSessionVisibilityInfo()
7546 windowId, session->GetCallingPid(), session->GetCallingUid(), visibleState, session->GetWindowType())); in SetSessionVisibilityInfo()
7549 "[" + session->GetWindowName() + ", " + std::to_string(windowId) + ", " + std::to_string(visibleState) in SetSessionVisibilityInfo()
7484 UpdateSubWindowVisibility(const sptr<SceneSession>& session, WindowVisibilityState visibleState, const std::vector<std::pair<uint64_t, WindowVisibilityState>>& visibilityChangeInfo, std::vector<sptr<WindowVisibilityInfo>>& windowVisibilityInfos, std::string& visibilityInfo, const std::vector<std::pair<uint64_t, WindowVisibilityState>>& currVisibleData) UpdateSubWindowVisibility() argument
7531 SetSessionVisibilityInfo(const sptr<SceneSession>& session, WindowVisibilityState visibleState, std::vector<sptr<WindowVisibilityInfo>>& windowVisibilityInfos, std::string& visibilityInfo) SetSessionVisibilityInfo() argument
7636 WindowVisibilityState visibleState = elem.second; DealwithVisibilityChange() local
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/foundation/window/window_manager/window_scene/session_manager/include/
H A Dscene_session_manager.h530 void SetSessionVisibilityInfo(const sptr<SceneSession>& session, WindowVisibilityState visibleState,
532 void UpdateSubWindowVisibility(const sptr<SceneSession>& session, WindowVisibilityState visibleState,

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