Searched refs:visibleState (Results 1 - 5 of 5) sorted by relevance
/foundation/window/window_manager/window_scene/test/unittest/ |
H A D | scene_session_manager_test4.cpp | 951 WindowVisibilityState visibleState = WINDOW_VISIBILITY_STATE_TOTALLY_OCCUSION; in HWTEST_F() local 956 ssm_->UpdateSubWindowVisibility(sceneSession, visibleState, visibilityChangeInfo, in HWTEST_F() 961 ssm_->UpdateSubWindowVisibility(sceneSession, visibleState, visibilityChangeInfo, in HWTEST_F() 965 visibleState = WINDOW_VISIBILITY_STATE_PARTICALLY_OCCLUSION; in HWTEST_F() 967 ssm_->UpdateSubWindowVisibility(sceneSession, visibleState, visibilityChangeInfo, in HWTEST_F() 987 ssm_->UpdateSubWindowVisibility(sceneSession, visibleState, visibilityChangeInfo, in HWTEST_F()
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H A D | scene_session_manager_test8.cpp | 418 WindowVisibilityState visibleState = WindowVisibilityState::WINDOW_VISIBILITY_STATE_NO_OCCLUSION; in HWTEST_F() local 451 visibleState, visibilityChangeInfo, windowVisibilityInfos, visibilityInfo, currVisibleData); in HWTEST_F()
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H A D | scene_session_manager_test6.cpp | 1115 WindowVisibilityState visibleState = WindowVisibilityState::WINDOW_VISIBILITY_STATE_NO_OCCLUSION;
in HWTEST_F() local 1119 ssm_->SetSessionVisibilityInfo(session, visibleState, windowVisibilityInfos, visibilityInfo);
in HWTEST_F() 1128 ssm_->SetSessionVisibilityInfo(session, visibleState, windowVisibilityInfos, visibilityInfo);
in HWTEST_F() 1130 ssm_->SetSessionVisibilityInfo(session, visibleState, windowVisibilityInfos, visibilityInfo);
in HWTEST_F()
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/foundation/window/window_manager/window_scene/session_manager/src/ |
H A D | scene_session_manager.cpp | 7485 WindowVisibilityState visibleState, in UpdateSubWindowVisibility() 7491 visibleState < WINDOW_VISIBILITY_STATE_TOTALLY_OCCUSION) { in UpdateSubWindowVisibility() 7506 SetSessionVisibilityInfo(subSession, visibleState, windowVisibilityInfos, visibilityInfo); in UpdateSubWindowVisibility() 7516 for (const auto& [surfaceId, visibleState] : currVisibleData) { in GetSessionRSVisible() 7522 if (visibleState < WINDOW_VISIBILITY_STATE_TOTALLY_OCCUSION) { in GetSessionRSVisible() 7532 WindowVisibilityState visibleState, std::vector<sptr<WindowVisibilityInfo>>& windowVisibilityInfos, in SetSessionVisibilityInfo() 7539 session->SetRSVisible(visibleState < WINDOW_VISIBILITY_STATE_TOTALLY_OCCUSION); in SetSessionVisibilityInfo() 7540 session->SetVisibilityState(visibleState); in SetSessionVisibilityInfo() 7546 windowId, session->GetCallingPid(), session->GetCallingUid(), visibleState, session->GetWindowType())); in SetSessionVisibilityInfo() 7549 "[" + session->GetWindowName() + ", " + std::to_string(windowId) + ", " + std::to_string(visibleState) in SetSessionVisibilityInfo() 7484 UpdateSubWindowVisibility(const sptr<SceneSession>& session, WindowVisibilityState visibleState, const std::vector<std::pair<uint64_t, WindowVisibilityState>>& visibilityChangeInfo, std::vector<sptr<WindowVisibilityInfo>>& windowVisibilityInfos, std::string& visibilityInfo, const std::vector<std::pair<uint64_t, WindowVisibilityState>>& currVisibleData) UpdateSubWindowVisibility() argument 7531 SetSessionVisibilityInfo(const sptr<SceneSession>& session, WindowVisibilityState visibleState, std::vector<sptr<WindowVisibilityInfo>>& windowVisibilityInfos, std::string& visibilityInfo) SetSessionVisibilityInfo() argument 7636 WindowVisibilityState visibleState = elem.second; DealwithVisibilityChange() local [all...] |
/foundation/window/window_manager/window_scene/session_manager/include/ |
H A D | scene_session_manager.h | 530 void SetSessionVisibilityInfo(const sptr<SceneSession>& session, WindowVisibilityState visibleState, 532 void UpdateSubWindowVisibility(const sptr<SceneSession>& session, WindowVisibilityState visibleState,
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